It's almost impossible to test everything and see everything in a random dungeon. You simply need different players.
So here it is:
http://grimrock.nexusmods.com/mods/148
If you're interested in a Grimrock Random Dungeon, please give it a try and post what you think, I'll continue to develop this thing until it's as entertaining as Nethack (if I'm able to).
Code: Select all
Changelog:
v0.99
- added countless items ("dagger +1" etc.)
- added Ixnatifual's Tome Library
- added Geistertanz' City Fog
- added random no-sleep levels
- wooden boxes are more interesting
v0.98
- added locked doors / keys / wooden boxes
- added random wall decorations
- added lootable crates/barrels/eggs
- level up teleporters have different color
- randomized pillar facing
- added random anti-magic levels (script by Grimwold)
- improved teleporter safety
- better torch distribution
- improved crystal safety
- bugfix: crash on Archer kill
- fixed rare clipping bug on teleporter pillars
- many smaller optimizations
v0.97
- door gfx correspond to tileset
- monsters drop more random but still logical loot
- added Komag's earthquakedust script
- daemon heads are more interactive
- added random pillar decorations
- removed the dagger random seed trick as it seems to generate the same random dungeon over and over again.
v0.96
- added random altars (find out what happens)
- monsters spawn further away from another
- champion level determines monster level on dungeon generation
- added Martin Thoresen's randomizer
- improved item distribution
v0.95
- added projectile/pressure plate traps
- added random ground tentacles
- improved random corpses
- bugfix: hidden plates work on all levels
v0.94
- fixed teleporter bug on tilesetchange
- added hidden pressure plates for treasures/items
- better item distribution
- added many items I've forgotten
- removed some redundant spawns (performance)
- made corpses more interesting
v0.93
- procedural code completely works!
- 12 playable random dungeon levels!
- all Grimrock Tilesets
- all Grimrock items
- all Grimrock monsters
- added random treasures
- optimized item distribution
- fixed some torch related bugs
- more monsters per level
- door variations
v0.922 really fixed button over alcove bug :)
v0.921
- fixed buttons over alcoves/torches bug
- more alcoves
0.92
- added random buttons/secret doors/secrets
0.91
- added teleporters to go back up
- added random spell scrolls
- made spell scrolls usable (put in hand, click)
- added random corpses and skulls and "lastwords"
- improved safety for start/teleport
- level 3 can be entered but is empty for now
v0.9
- added another full random level
- random teleporter to next level
- less doors
v0.8
- added random doors
v0.7
- added random alcoves with random items
- fixed most "see through walls" torches
v0.6
- added random torch holders
- Crystals can't get spawned into walls anymore
- generates less redundat objects (performance)
- improved item/monsters facing randomization
- added some random pillars
- added "Generate Dungeon..." intro
v0.5
- fixed start location automap bug
- made it impossible to get walled in on start
- increased number of walls
- more different items
v0.4
- added random items on random tiles
- added healing crystal on random tile
- player can't start in a wall block anymore
- starting location randomized
v.03
- Random Monsters added!
- z-clipping gfx bugs fixed 