lock placement prob
lock placement prob
hello
i tried to move a lock in space , this work really great with height but nothing happen with witdh
cloneObject{
name = "lock_right",
baseObject = "lock",
witdh = 1,
placement = "wall",
editorIcon = 20,
}
nothing change , any suggestion or this is not possible?
i tried to move a lock in space , this work really great with height but nothing happen with witdh
cloneObject{
name = "lock_right",
baseObject = "lock",
witdh = 1,
placement = "wall",
editorIcon = 20,
}
nothing change , any suggestion or this is not possible?
Re: lock placement prob
One thing, you've spelled width wrong.
Also I don't think that's a valid scripting line anyway.
You will have to use the GMT to move the model in 3d space.
Also I don't think that's a valid scripting line anyway.
You will have to use the GMT to move the model in 3d space.
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Re: lock placement prob
sorry i dont understand what you mean (
have you an example?
have you an example?
Re: lock placement prob
So if you open John Wordsworth's GMT (Grimrock Model Tool Kit) and use it to open a model of a lock, you can select the RootNode and translate it. There are three boxes beside the translate button. They are (in order) the X,Y,Z axis. So whatever value you put in those boxes, it will translate that many values across those axis.
EDIT: Pictorial reference

Here I have moved the lock model -1 value along the X axis. In other words, I have moved it 1/3 of a square left.
EDIT: Pictorial reference

Here I have moved the lock model -1 value along the X axis. In other words, I have moved it 1/3 of a square left.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Re: lock placement prob
thx i m gonna check that and hope to understand hehe
Re: lock placement prob
Then to define it in your dungeon, just clone a regular lock and put whatever you saved this one as, as your model file.
Happy new year! =D
Happy new year! =D
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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- Message me to join in!
Re: lock placement prob
yes this will be a nice puzzle , locks all over walls in entire room and only ONE key on an altar..... 
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Re: lock placement prob
Lol! Look at all of those locks!
If you want to avoid the clipping problem on the ones that aren't displaying properly, you could also translate those locks in the Z axis (probably using a tiny negative value, like -0.05 in the Z translate box).
If you want to avoid the clipping problem on the ones that aren't displaying properly, you could also translate those locks in the Z axis (probably using a tiny negative value, like -0.05 in the Z translate box).
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.

