Healing crystal scripts help pls

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Healing crystal scripts help pls

Post by Drakkan »

hello. somebody could help me with two script regarding healing crystals pls ?

1. I need to change the text when you touch healing crystal with toorum bones (which i will clone like let´s say "Elf_bones") (text is now something like: you hear a distant sight of relief) and for the same moment my party to gain some xp once.

2. Is there any script how can i limit particular Healing crystal to work just few times ? After depletion it could stay inactive forever.
Also some script which says how long crystal is inactive before charge up ?
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
Kuningas
Posts: 268
Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland

Re: Healing crystal scripts help pls

Post by Kuningas »

I think healing crystals are hardcoded, meaning we can't access them directly. Someone needs to clarify this, though, I can't be sure.
BASILEUS
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Healing crystal scripts help pls

Post by Neikun »

If we could get this to work, we could go about having party members who die be removed from the party and turned into bones. Then you would have to touch the crystal with their bones to bring them back.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: Healing crystal scripts help pls

Post by Drakkan »

Neikun wrote:If we could get this to work, we could go about having party members who die be removed from the party and turned into bones. Then you would have to touch the crystal with their bones to bring them back.
This is already done and working in dungeon master remake from user comscript (he is using altar of ressurection instead crystals, but i suppose altar will be just clone of crystals
http://grimrock.nexusmods.com/mods/65
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Healing crystal scripts help pls

Post by Komag »

this sort of thong could be hacked in somewhat, destroying regular crystal and spawning a dead one after so many uses
Finished Dungeons - complete mods to play
User avatar
Kuningas
Posts: 268
Joined: Wed Apr 11, 2012 10:29 pm
Location: Northern Finland

Re: Healing crystal scripts help pls

Post by Kuningas »

Komag wrote:this sort of thong could be hacked in somewhat, destroying regular crystal and spawning a dead one after so many uses
Is there a practical way to access the count of uses? (essentially if there is a way to access the action of using a crystal through a script, the rest should be relatively trivial)
BASILEUS
User avatar
Komag
Posts: 3659
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Healing crystal scripts help pls

Post by Komag »

Hmm, hadn't thought of that part! I don't know, and I'm not sure how it might be tricked/hacked either, crystals are so inaccessible to us.

I'm sure it would be possible to entirely recreate crystal behavior with a custom object, animation, etc, which would then give us total control, but that's a lot of work
Finished Dungeons - complete mods to play
Post Reply