Objects
Code: Select all
cloneObject{
name = "hlodian_mouth_socket",
baseObject = "mouth_socket",
onInsertItem = function(self, item)
if item.name == "hlodian_gem" and self:getItemCount() == 0 then
fx = spawn("fx", self.level, self.x, self.y, self.facing)
fx:setParticleSystem("place_gem_mouth")
return true
else
return false
end
end,
}
cloneObject{
name = "hlodian_gem",
baseObject = "red_gem",
uiName = "Hlodian Gem"
}Code: Select all
defineParticleSystem{
name = "place_gem_mouth",
emitters = {
-- fog
{
emissionRate = 100,
emissionTime = .5,
maxParticles = 1000,
boxMin = { -.2, 1.05, 1.1},
boxMax = { .2, 1.05, 1.1},
sprayAngle = {0,360},
velocity = {0.1,0.2},
objectSpace = true,
texture = "assets/textures/particles/fog.tga",
lifetime = {1.5,1.5},
color0 = {0.803922, 0.2, 0.2},
opacity = 1,
fadeIn = 2.2,
fadeOut = 2.2,
size = {.5, .5},
gravity = {0,0,0},
airResistance = 0.1,
rotationSpeed = 0.3,
blendMode = "Additive",
objectSpace = true,
},
-- stars
{
emissionRate = 50,
emissionTime = .5,
maxParticles = 1000,
boxMin = {-0, 1.1, 1.1},
boxMax = { 0, 1.1, 1.1},
sprayAngle = {0,360},
velocity = {0.2,0.2},
objectSpace = true,
texture = "assets/textures/particles/teleporter.tga",
lifetime = {1,1},
color0 = {3.0,1,1},
opacity = 1,
fadeIn = 0.1,
fadeOut = 0.1,
size = {0.05, 0.13},
gravity = {0,0,0},
airResistance = 0.1,
rotationSpeed = 2,
blendMode = "Additive",
objectSpace = true,
}
}
}