Alcove problems

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xbdj
Posts: 32
Joined: Sun Dec 30, 2012 7:43 pm

Alcove problems

Post by xbdj »

Hey

I have some alcove issues...happens to the best of us...

It seems only to activate when I add an item - even though I ticked off the "activate always"
Shouldnt it also activate when I remove an item?
Or how do I get it to do that?
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Grimwold
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Re: Alcove problems

Post by Grimwold »

You also need to set the 'event' part of the connection to say "any" (or if you want different behaviour for activate and deactivate, then create two connections.. one for each).
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Komag
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Re: Alcove problems

Post by Komag »

"activate always" just means that it will activate when putting in the second item, the third item, the fourth item, etc, and not just when you put in the first item. It also means that it will deactivate when you remove the fourth item (leaving three behind), the third item (leaving two behind), etc, and not just when you remove the last item making it empty.

If you don't check "activate always" then the alcove will ONLY activate when it is empty and you put in an item, and it will ONLY deactivate when there is one item left and you remove it to make the alcove empty.
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xbdj
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Joined: Sun Dec 30, 2012 7:43 pm

Re: Alcove problems

Post by xbdj »

DOH - thanks...

I think my brain has gone to bed already...I better follow it. Thanks again both of you...
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msyblade
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Re: Alcove problems

Post by msyblade »

Komag wins the "Best way to explain an issue" award this week :) The award statue is a golden goromorg, inscribed :shock:
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Komag
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Re: Alcove problems

Post by Komag »

Aw, thanks! :oops: :D
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Neikun
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Re: Alcove problems

Post by Neikun »

I'm throwing that definition on Grimwiki.
I have never known what that button was for haha.
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