[Help} Exporting walls into an editable model and importing

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BuzzJ
Posts: 160
Joined: Sat Jan 12, 2013 4:06 pm

[Help} Exporting walls into an editable model and importing

Post by BuzzJ »

Hello all,

I'm almost positive this is a question that has been asked many times before, but I'm having trouble finding a recent thread that lays this out clearly.

I want to export some of the existing walls so that I can get a look at the dimensions necessary to make a full tileset of my own.

Could you please give me some helpful links?

I'm planning to do some geometry for a sci-fi tileset about a prisoner and his pet andoids, then release the geometry here so that others could have access to it for later purposes.

Please excuse my ignorance.

Best Regards
hyteria
Posts: 266
Joined: Sat Dec 29, 2012 8:22 pm

Re: [Help} Exporting walls into an editable model and import

Post by hyteria »

hello , you can find the asset pack here

http://www.grimrock.net/modding/asset-pack/

then you have to download this

http://www.johnwordsworth.com/grimrock-model-toolkit/

then just follow tutorial

hope this help
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BuzzJ
Posts: 160
Joined: Sat Jan 12, 2013 4:06 pm

Re: [Help} Exporting walls into an editable model and import

Post by BuzzJ »

Thanks, that's helpful. I was trying to figure out how to unpack the .dat; asset pack is easier.
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scorp29
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Joined: Sat Oct 27, 2012 8:31 pm
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Re: [Help} Exporting walls into an editable model and import

Post by scorp29 »

If you use Blender, walls, floors, and ceiling is 3x3 default unit.
(I say you that cause I remember that all the models I looked into blender where in fact scaled to hell x) )
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