[2nd partial release] Keys, Gems, Locks and Doors

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: [2nd partial release] Keys, Gems, Locks and Doors

Post by Neikun »

Try a lot of black levels for the wood and add blue colour to the metal in your specular maps.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
undeaddemon
Posts: 157
Joined: Fri Mar 02, 2012 3:38 pm

Re: [2nd partial release] Keys, Gems, Locks and Doors

Post by undeaddemon »

I also think the wood in 4 looks best.

Might I suggest, using a slightly different design for the skull, as here it sorta looks happy (unless that is what you are trying to convey?)
Often I find adding the jawbone makes it hard to hide the "smile". Perhaps something with this influence"

http://eviln8.deviantart.com/art/Human- ... -128560140

http://graphicleftovers.com/graphic/human-skull-7323/
User avatar
LordYig
Posts: 175
Joined: Wed Jul 04, 2012 5:45 pm

Re: [2nd partial release] Keys, Gems, Locks and Doors

Post by LordYig »

undeaddemon wrote:I also think the wood in 4 looks best.

Might I suggest, using a slightly different design for the skull, as here it sorta looks happy (unless that is what you are trying to convey?)
Often I find adding the jawbone makes it hard to hide the "smile". Perhaps something with this influence"

http://eviln8.deviantart.com/art/Human- ... -128560140

http://graphicleftovers.com/graphic/human-skull-7323/
I did not think of this for the skull.
My only purpose is to have the same design I have used for the key and the lock that have already been released.
I want to use the same design on all door, lock and key. (see first post if you haven't already)

It looks fine on small objects, maybe it's because of the size of the skull on the door that you get this feeling.
I don't know modifying the design is a good idea...
I'll give it a try just to see how it looks.

Thanks.
User avatar
thomson
Posts: 337
Joined: Thu Sep 13, 2012 9:55 pm
Location: R'lyeh
Contact:

Re: [2nd partial release] Keys, Gems, Locks and Doors

Post by thomson »

Thanks a lot for this locks and keys collection. I'd like to report one minor bug and have one key/lock request.

Te bug: the readme in Install Files section, in step 3 mentions wrong file. It says to open this file (which means keys_and_locks_collection.lua in this context), but it should refer to init.lua.

Now for the key/lock request. Would it be possible to create a gargoyle lock like this and a key for it, similar to this one:
ImageImage.

Both assets would be very useful for EOB recreation, but I'm sure others would benefit from gaygoyle themed lock.
[MOD] Eye of the Beholder: Waterdeep sewers forum sources; Grimtools (LoG1 -> LoG2 converter) sources
Post Reply