Toorum's Quest II
Re: Toorum's Quest II
That made me laugh, Skuggs.
Good show!
Good show!
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Toorum's Quest II
That is... awesome funny and bizarre in one. It's Afuzz (Awsome FUnny biZarre +second z for effect)
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: Toorum's Quest II
You are such a bad @$* Skuggs. Kudos!
I Truly cannot get over how good you are at this stuff.
Thank you!
I Truly cannot get over how good you are at this stuff.
Thank you!
Last edited by msyblade on Thu Dec 27, 2012 5:01 pm, edited 3 times in total.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: Toorum's Quest II
We're reaching new Kafkaian levels of conceptual meta-gaming design here. We've got a 2010's version of a 1990's game made in the 2010's.
Awesome nerd fun.
(By the way, I almost took up both this challenge and the christmas one to do "Toorum's Christmas Quest", Toorum with a santa hat collecting canes and evading deers and santagoromorgs, but didn't have enough time to devote to it. You'll have to imagine it.)
Awesome nerd fun.
(By the way, I almost took up both this challenge and the christmas one to do "Toorum's Christmas Quest", Toorum with a santa hat collecting canes and evading deers and santagoromorgs, but didn't have enough time to devote to it. You'll have to imagine it.)
Re: Toorum's Quest II
done!Diarmuid wrote:You'll have to imagine it.
Finished Dungeons - complete mods to play
Re: Toorum's Quest II
I... I can do it, it's horrible beautiful and terrible. I never want to do that again.You'll have to imagine it.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: Toorum's Quest II
I'm getting a bug I think, it doesn't seem to correctly recognize which mouse button I'm clicking. When I have this code in the gui script nothing gets printed when I right-click or middle-click but ALL THREE lines get printed when I left click!petri wrote:EDIT: sneak peek before the docs arrive: ctx.keyDown("a") returns true if a-key is down. ctx.mouseDown(0) returns true if lmb is down. ctx.mouseX and ctx.mouseY return mouse coordinates. ctx = gui context
Code: Select all
if g.mouseDown(2) then
print("right mouse down")
end
if g.mouseDown(1) then
print("middle mouse down")
end
if g.mouseDown(0) then
print("left mouse down")
endFinished Dungeons - complete mods to play
Re: Toorum's Quest II
Gah, I think I had an overdose of glögg while coding that -- bug confirmed.
Re: Toorum's Quest II
so maybe the problem can be the solution, more glögg and another coding session!petri wrote:Gah, I think I had an overdose of glögg while coding that -- bug confirmed.
Final items to make gui and HUD fully in our control:
- fix mouse button detection
- way to remove party shadow boxes after party disabled
- way to remove or control-visibility-of the movement arrow keys HUD
- gui hook for automap screen
- perhaps hooks for key presses, not just detection, so we can return false and key press does nothing
- perhaps way to simulate a key press
These things all together would finally give us full control of being able to do in-game story elements, full screen "cinematics", cutscenes, showing certain clues, doing more immersive dialog with NPCs, etc
(or if there's not enough glögg for all that, then just do the DLC and Grimrock 2!
Finished Dungeons - complete mods to play
