But the pillars are still ugly, need to get rid of the support knobs halfway up, or else use a whole new model that is custom made for being two stories tall

?Komag wrote:I had to make some fake secret doors to kill the pillars on the first floor, but it works out great in the end
Code: Select all
defineObject{
name = "temple_pillar_tall",
class = "Decoration",
model = "mod_assets/models/env/temple_pillar_tall_bright.fbx",
placement = "pillar",
editorIcon = 108,
}
defineObject{
name = "temple_pillar_tall_dark",
class = "Decoration",
model = "mod_assets/models/env/temple_pillar_tall_dark.fbx",
placement = "pillar",
editorIcon = 108,
}
defineObject{
name = "temple_pillar_tall_darkest",
class = "Decoration",
model = "mod_assets/models/env/temple_pillar_tall_darkest.fbx",
placement = "pillar",
editorIcon = 108,
}
Code: Select all
defineObject{
name = "temple_secret_door_nopillars",
class = "Door",
model = "mod_assets/models/env/temple_secret_door_clear.fbx",
openSound = "wall_sliding",
closeSound = "wall_sliding",
lockSound = "wall_sliding_lock",
killPillars = true,
openVelocity = 0.5,
closeVelocity = -0.5,
secretDoor = true,
placement = "wall",
editorIcon = 92,
}