3d Model Software

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

3d Model Software

Post by LordGarth »

Hello all,

What 3d modeling software is everyone using?

Blender is the one I am using but I am looking for something else.

Thx,

LG
Dungeon Master and DOOM will live forever.
User avatar
juho
Posts: 238
Joined: Mon Feb 27, 2012 1:18 pm

Re: 3d Model Software

Post by juho »

I can start.

Modo, Zbrush and 3d-coat.
Follow me on Twitter: @JuhoMakingStuff
User avatar
BuzzJ
Posts: 160
Joined: Sat Jan 12, 2013 4:06 pm

Re: 3d Model Software

Post by BuzzJ »

Wings3d for meshes and UVmap, blender for exports and various things that I can't do as easily with wings including mathematical rotation
User avatar
Skuggasveinn
Posts: 562
Joined: Wed Sep 26, 2012 5:28 pm

Re: 3d Model Software

Post by Skuggasveinn »

I use Blender for creating meshes and UV unwrapping, I use Photoshop for textures and then Blender again for UV mapping.

If I need to animate something, I create the mesh in Blender, then move the obj into 3d max where I rig it, animate and then use wallasaurus max scripts to export the model and animation to LoG native formats.
I also have an old program called Vue 5 that I picked up on sale many years ago, it has a fantastic alghorithm to generate trees and flowers and I use that to generate the mesh (like the pinetrees in yuleland) but after that I work with the mesh in Blender.

Skuggasveinn.
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: 3d Model Software

Post by LordGarth »

What format for exporting animation is needed to work with Grimrock?

Thx,

LordGarth
Dungeon Master and DOOM will live forever.
User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: 3d Model Software

Post by LordGarth »

Good FREE software.

LordGarth
Dungeon Master and DOOM will live forever.
User avatar
BuzzJ
Posts: 160
Joined: Sat Jan 12, 2013 4:06 pm

Re: 3d Model Software

Post by BuzzJ »

I would also be interested in good free software for doing animations, not that I understand anything about that yet, since I figure blender could do it maybe.
User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: 3d Model Software

Post by LordGarth »

I will be trying Daz 3d.

LG
Dungeon Master and DOOM will live forever.
User avatar
germanny
Posts: 530
Joined: Sat Apr 07, 2012 10:52 pm
Location: Kiel, Germany

Re: 3d Model Software

Post by germanny »

BuzzJ wrote:I would also be interested in good free software for doing animations, not that I understand anything about that yet, since I figure blender could do it maybe.
Ha! Blender can do it very well. Mostly all what 3dsmax can do. But there is no good animation export to Grimrock yet.
Wings3D - yes, agood tool to make lowpoly objects, at first i used it beside blender. But as experience grows, i can do all things better in blender yet.
Learning blender may be a bit tougher, but it´s worth it, really!

It could be a good idea to contact one of the coders at the blender community if one can do such exporter to grimrock.
I will try that, who knows?
Dungeon Master Resource Pack worker and passionated Beer drinker
User avatar
LordYig
Posts: 175
Joined: Wed Jul 04, 2012 5:45 pm

Re: 3d Model Software

Post by LordYig »

germanny wrote:Learning blender may be a bit tougher, but it´s worth it, really!
I read this a lot but every time I try it again I just wonder how did the devs get the idea that the left mouse click should be used this way in blender...
How are you supposed to figure that selecting an object is done with the right click ? :?
Did some commercial company has a patent on "selecting an item with the left mouse button" ?

Blender is in no doubt a great program but if I'll have to relearn all basic actions in order to use it efficiently.

I started modelling with Milkshape 3D and then used GMax a lot years ago and I am now used to this kind of GUI and short cuts.
I prefer to stick to old version of 3DSmax for now and I'll try learning sculpting programs like sculptris (which is free) or trying Mudbox and Z-brush.
Post Reply