I have a big problem, I can't export my new dungeon...
I can load it in the editor, I can play it in the editor, but when I want to export it, the editor crashes and I have this error message:
not enough memory
OS Version 6.1
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Inside the game, before you start the editor, turn down your grafix setting, texture resolution is the most important here.
When you compile it loads all your textures again (you have them loaded for the editor, and that it loads it for the compile)
This is nothing to do with your internal memory, this has to do with the amount of memory on your display card.
Please try this above.
Skuggasveinn.
Link to all my LoG 2 assets on Nexus. Link to all my LoG 1 assets on Nexus.
Skuggasveinn wrote:Inside the game, before you start the editor, turn down your grafix setting, texture resolution is the most important here.
When you compile it loads all your textures again (you have them loaded for the editor, and that it loads it for the compile)
This is nothing to do with your internal memory, this has to do with the amount of memory on your display card.
yes ! it works !
You are smart thanks !
I didn't imagine this was about graphic card memory.
Do you think it will be a problem for players who have small memory inside their graphic card?
I use 6 differents tilesets into my dungeon, should I remove 1 or 2 ?
No I don't think it will be a problem unless people have onboard gfx cards with little memory, in any case people can always lower the texture resolution to save memory, most players have amd/ati or nvidia cards with 1gig or more.
Looking forward to trying out your mod
Skuggasveinn.
Link to all my LoG 2 assets on Nexus. Link to all my LoG 1 assets on Nexus.
My MOD is not ready yet, I just wanted to export a first test version to try it from the beginning.
It is around 90% finished but still have a lot of details to check and adjust, needs hours and hours of test !
When I turn down resolution in LoG to low (generally to get through puzzles where speed and therefore framerate is important) the biggest thing that happens is that I lose the color green for things like green slimes (they turn white but retain their green glow) and green gems (they also turn white). Certain transparent surfaces (like windows) also become completely invisible (at least for me anyhow).
I'm also looking forward to your next mod Pandafox.