11 hours, 11 minutes and 11 seconds. That's how long it took me to reach the entrance to the last level of my dungeon and finding out it was broken so I couldn't enter it. Can anyone quickly throw together a time machine so it doesn't take me the bigger part of a week to complete a full test?
I also have to wonder how long it will take to complete for someone who doesn't instantly solve all puzzles and knows where all the secrets are and which route is the quickest...
[REQUEST] Time machine
Re: [REQUEST] Time machine
I can make it in an hour or so, but the delivery time is more than 2 weeks.Ixnatifual wrote:11 hours, 11 minutes and 11 seconds. That's how long it took me to reach the entrance to the last level of my dungeon and finding out it was broken so I couldn't enter it. Can anyone quickly throw together a time machine so it doesn't take me the bigger part of a week to complete a full test?
I also have to wonder how long it will take to complete for someone who doesn't instantly solve all puzzles and knows where all the secrets are and which route is the quickest...
Not quick enough I guess, so I won't bother at all.
But seriously, it must suck to find something that late.
On the bright side: you found it while testing and not every player after spending that much time on your mod.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Re: [REQUEST] Time machine
I created "super killer weapon" like 1000dmg and 1sec cooldown for this reason. With that you will be able to walk trough your dungeon quite quickly for any testing reasons. When you reach place you want test from, just throw it away.
Another way is to put all staff your party has on some place, make here starting point, make script for exp gain for each member and make teleport to place where you end last.
hope these helped a little.
Another way is to put all staff your party has on some place, make here starting point, make script for exp gain for each member and make teleport to place where you end last.
hope these helped a little.
Re: [REQUEST] Time machine
you can keep track of all gear, import the party members or set as you custom default party temporarily, then add gear and test from there
Finished Dungeons - complete mods to play
Re: [REQUEST] Time machine
you also can teleport your party behind the door (using the console) and continue...
anyway you know you have to fix this problem in the editor.
anyway you know you have to fix this problem in the editor.
Re: [REQUEST] Time machine
So you are saying that's how long it took you, knowing all the secrets, etc? Then I would guess up to double the time for someone who is new to it.Ixnatifual wrote:11 hours, 11 minutes and 11 seconds...
I also have to wonder how long it will take to complete for someone who doesn't instantly solve all puzzles and knows where all the secrets are and which route is the quickest...
Finished Dungeons - complete mods to play
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Ixnatifual
Re: [REQUEST] Time machine
I also field a group of 4 minotaurs and use food to hold down pressure plates 
Re: [REQUEST] Time machine
I have a technique that allow mods to be updated while reimporting save games, it's working but it's still way experimental. More on it when the LotNR project advances a bit.
