Locked Door Editor Help

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fparadol
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Joined: Wed Feb 06, 2013 7:39 am

Locked Door Editor Help

Post by fparadol »

Hi - new to modding so sorry for the basic Q but haven't seen my specific problem posted.

I understand how to link locks to doors and specify what object opens them. However - when I run the preview editor I can just hit "Z" to open any locked door without needing the required item to open it.

Am I missing something on how to lock doors or is this something in the editor to speed up play testing?

Thanks very much!
Ryeath_Greystalk
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Location: Oregon

Re: Locked Door Editor Help

Post by Ryeath_Greystalk »

A very useful tool for debugging.
fparadol
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Joined: Wed Feb 06, 2013 7:39 am

Re: Locked Door Editor Help

Post by fparadol »

Ok - so in the actual exported release the locks will not open with "Z" correct? Sorry for the basic Q just don't want to sink time into a map without figuring that one out!

thanks
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Asteroth
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Re: Locked Door Editor Help

Post by Asteroth »

Ryeath_Greystalk is right, it is to aid in debugging.It's just a bug fix/convenience allowing you to walk arround without trouble.
No that will not work in actual play. Only in the editor.
I am the God of darkness and corruption.
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fparadol
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Re: Locked Door Editor Help

Post by fparadol »

Thanks very much!
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Numberouane
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Re: Locked Door Editor Help

Post by Numberouane »

In Same spirit, pressing K will kill any monster u face...

Very convenient...

:)
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pulpum
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Re: Locked Door Editor Help

Post by pulpum »

I'm not sure I have used that correctly, as it has never worked for me, "Z" I meant. :evil:
ad&d / ff / d&d
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Drakkan
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Re: Locked Door Editor Help

Post by Drakkan »

if you in editor open - File - Preferences there is list of shortcuts available to use in editor :)
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