Hi - new to modding so sorry for the basic Q but haven't seen my specific problem posted.
I understand how to link locks to doors and specify what object opens them. However - when I run the preview editor I can just hit "Z" to open any locked door without needing the required item to open it.
Am I missing something on how to lock doors or is this something in the editor to speed up play testing?
Thanks very much!
Locked Door Editor Help
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Ryeath_Greystalk
- Posts: 366
- Joined: Tue Jan 15, 2013 3:26 am
- Location: Oregon
Re: Locked Door Editor Help
A very useful tool for debugging.
Re: Locked Door Editor Help
Ok - so in the actual exported release the locks will not open with "Z" correct? Sorry for the basic Q just don't want to sink time into a map without figuring that one out!
thanks
thanks
Re: Locked Door Editor Help
Ryeath_Greystalk is right, it is to aid in debugging.It's just a bug fix/convenience allowing you to walk arround without trouble.
No that will not work in actual play. Only in the editor.
No that will not work in actual play. Only in the editor.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: Locked Door Editor Help
Thanks very much!
- Numberouane
- Posts: 283
- Joined: Fri Mar 02, 2012 6:11 pm
- Location: Sunny Place south Of France
Re: Locked Door Editor Help
In Same spirit, pressing K will kill any monster u face...
Very convenient...

Very convenient...
Re: Locked Door Editor Help
I'm not sure I have used that correctly, as it has never worked for me, "Z" I meant. 
ad&d / ff / d&d
Re: Locked Door Editor Help
if you in editor open - File - Preferences there is list of shortcuts available to use in editor 