exterior flora asset pack

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odinsballs
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exterior flora asset pack

Post by odinsballs »

hi there good folks of log comunity i'm currently collecting and importing all kinds of free 3d models from various free model sites, and compiling/importing them ingame as to create a flora/rural asset pack for exterior cell usage. if anybody has suggestions as to wich kind of plant/tree types should be in there let me know (i.e forest plants,desert flora,etc,etc.) but do keep in mind that i have
no moddeling skills myself (i seek this stuf out and then import it with gmt) so its likely that not all wishes can be fullfilled to the fullest extent. (and yes using free model stuf is pretty cheap, but there's a lot of decent useable stuf out there and i have lots of time to sort and import these and also i want to contribute to a comunity that gives so much) so any plant/tree/boulder/rock suggestions are welcome.... ;) . (currently up to 10 dead tree models to be imported).
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Komag
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Re: exterior flora asset pack

Post by Komag »

sounds good, it would be a welcome addition to the Community Asset Pack :)
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Grimfan
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Re: exterior flora asset pack

Post by Grimfan »

It's a great idea odinsballs. I for one would love to see more models for outdoor environments (or even strange indoor environments for that matter). :)
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odinsballs
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Re: exterior flora asset pack

Post by odinsballs »

for a strange indoor enviroment one could go for a lovecraftian aproach (strange alien growth/plants mixed with sea flora for all out weirdness) the basic idea is to accumulate a collection of various outdoors (and possible indoor useable items i.e. for crumbling near surface dungeon or such) including all i can find (there's at least some degree of model quality threshold though), this would include among others:
trees (live green and dead)
small and big plants (earth indiginous/prehistoric/ alien& sea flora for weird chaos realms)
trees and plants from various enviroments (tropical/desert)
mossy boulders and other natural rock structures
crumbling outdoors ruins (walls, statues)
grass and some modified floor tiles (woodland floor with roots or such for random placement).
some retextured skyboxes (based on yuleland but with different backdrop)
technically anything outdoor/nature related
that's all i can come up with in a jiffy and should keep me buisy for a while (i have a small part of the above mentioned models already on hd and wil be converting/scaling/importing by means of blender,niffscope wich is quite suitable for static model 3ds/obj conversion along with gmt). so lets just see where this goes if anyone has suggestions, just let me know. 8-)
Grimfan
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Re: exterior flora asset pack

Post by Grimfan »

We need giant mushrooms! So I can make a giant mushroom cave (filled with herders of course). :)

Natural rock structures and crumbling statues would be nice. It's just a pity you can't have rounded walls in LoG (I mean in the actual editor not some tricky modelling).
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odinsballs
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Re: exterior flora asset pack

Post by odinsballs »

Grimfan wrote:We need giant mushrooms! So I can make a giant mushroom cave (filled with herders of course). :)

Natural rock structures and crumbling statues would be nice. It's just a pity you can't have rounded walls in LoG (I mean in the actual editor not some tricky modelling).
giant mushrooms is easy i choose a suitable model and resize it before import, as for rounded and rock walls wil probably always resort to smart props and dungeonbuilding (using individual wallprops patchworked together in coop with some of the yuleland wall and pillarkillers can turn out pretty nifty though). most timeconsuming wil be to re uv wrap motherload of models that suffice at mesh model level but are not properly texture wrapped (wich is not that hard with niftools but it's time consuming) because we do want nice looking props, dont we all ?. but yes muchrooms of various sizes etc. are on the to do list :)
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odinsballs
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Re: exterior flora asset pack

Post by odinsballs »

currently content of exterior pack is up to 4 deadtree models (ingame) and 2 green trees (ingame), only problem with the green trees models is that they are 2 part constructs (actual tree model+corresponding canopy). so you have to put them in your map with both models in the same spot and facing the same direction but otherwise its still a lot of uv wrapping/mapping basic stuf to polish aquired models but i'm getting there (slowly....) so to any one interested i can still use suggestions . giant mushrooms,grass, and more trees are on the todo list. ;)

oh yeah heres a screenshot of greentree over on nexus: :D
http://grimrock.nexusmods.com/images/61
Last edited by odinsballs on Sat Feb 16, 2013 6:02 pm, edited 1 time in total.
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undeaddemon
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Re: exterior flora asset pack

Post by undeaddemon »

yeahhhh...... that looks REAL nice...!!
Keep it Up!!
:D
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Komag
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Re: exterior flora asset pack

Post by Komag »

wow, that is indeed impressive for Grimrock :)
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odinsballs
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Re: exterior flora asset pack

Post by odinsballs »

well if anybody is up to testing some stuf i have i can put up a sample file of what i currently have its in need of testing anyway, cause i think that some models might be a little hefty if overused (and keep in mind that you'll need yuleland assets for rest of enviroment) heres the dropbox link for sample pack:

https://www.dropbox.com/s/6ka2skzkl5ibg ... assets.rar
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