'Ranged' Brain Type Query

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MalusCalibur
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Joined: Sun Feb 10, 2013 3:57 am

'Ranged' Brain Type Query

Post by MalusCalibur »

Hi all,

I'm relatively new to this modding business, and havn't been able to track down an answer to this one. I've made a custom Fire Snail monster for my dungeon, and have equipped him with a ranged attack that spews a special snail fireball. I'm a little irked, though, by the fact that said snail will only attack when he is next to the player, or one space away - despite the fact that his fireball would have sufficient range to hit from any distance.
I tried changing the brain type to those I knew attacked from further away (Uggardian and Goromorg), but these both crashed the editor completely (as to be expected given that they move sideways and snails cannot), so I'm left wondering if there's any way to increase the range at which the ranged attack is initiated?

Thanks for any help you can offer.
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Neikun
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Re: 'Ranged' Brain Type Query

Post by Neikun »

Have you tried using brain = ranged, ?
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flatline

Re: 'Ranged' Brain Type Query

Post by flatline »

-edited-kdjfkdj.
Last edited by flatline on Mon Feb 11, 2013 3:49 am, edited 1 time in total.
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Skuggasveinn
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Re: 'Ranged' Brain Type Query

Post by Skuggasveinn »

is it possible that you cloned they original snail and did not change it "sight"

the default sight is 2.5 and your descriptions points towards that being the problem.
just change the sight from 2.5 to something like 8 or the number of tiles you want your snail to see the party

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MalusCalibur
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Re: 'Ranged' Brain Type Query

Post by MalusCalibur »

@Neikun
Yes, that is the brain type I'd assigned to him in order to make his attack ranged - I read my post again and realised I hadn't mentioned that. My apologies.

@Skuggasveinn
Aha! Although the snail is a newly defined monster, I had indeed neglected to change the sight range. That solved it beautifully. Thank you!
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