[HELP] Healing Crystal Red and Green
Re: [HELP] Healing Crystal Red and Green
As the first tester of this thing, I'm pretty freakin' impressed. Very easy to manipulate as well.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [HELP] Healing Crystal Red and Green
You guys are like the wizard crew!
Finished Dungeons - complete mods to play
Re: [HELP] Healing Crystal Red and Green
Haha, you guys truly are crazy. Crazy and ingeniousDiarmuid wrote:So now we have a fully working crystal recreation, that even has the exact animation of the original, including crystals moving up/down and rotating around their axis. It's not just projectiles anymore, but an hybrid of an altar, a pit, a projectile, an item, ligthsources, timers & gratings.![]()
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Steven Seagal of gaming industry
Re: [HELP] Healing Crystal Red and Green
Komag wrote:You guys are like the wizard crew!
The LotNR chat channel is the Grimrock voodoo club, that's a known fact.antti wrote:Haha, you guys truly are crazy. Crazy and ingenious
Here's another teaser of how this is coming along. With Neikun's masterful tweaking, the copies are now next-to-perfect:

Lots of colors coming, too...
Re: [HELP] Healing Crystal Red and Green
Now, I'm assuming you can't replicate the autosave function of normal healing crystals in game (it may be within your scripting powers or not, I don't know how hardcoded this element is)? If this is the case it would probably be best to tell potential modders of this problem/hurdle/shortcoming in the readme.
Also, how modifiable will these crystals be without breaking them? Can you have a red crystal that kills players or a green crystal that heals the party but also infects them with disease or a yellow crystal that requires the sacrifice of an object to work? I'm sure it's all possible, but what's the limit?
Of course you may have already thought about both these things. If so just ignore my comments and carry on as normal.
The purple healing crystal is pretty.
Also, how modifiable will these crystals be without breaking them? Can you have a red crystal that kills players or a green crystal that heals the party but also infects them with disease or a yellow crystal that requires the sacrifice of an object to work? I'm sure it's all possible, but what's the limit?
Of course you may have already thought about both these things. If so just ignore my comments and carry on as normal.
The purple healing crystal is pretty.
Re: [HELP] Healing Crystal Red and Green
Hi Grimfan,
No, autosave is indeed off the map I think, unless someone knows a trick to trigger that. As for customizing crystals, I have thought about it, of course.
I designed a way to allow novice-to-intermediate scripters to very easily put custom effects with those crystals. In the main script entity that controls crystals behavior (called crystalHandler), there will be a function as follows:
All colors will have a healing function by default, but you'll be able to remove it and change it to something else, whatever you want. You'll also be able to get the crystal position if needed by crystal.level, crystal.x, crystal.y. You'll also be able to return false from the function to prevent the crystal from turning "off" when clicked. For example:
I'll also provide a onCrystalReactivate(crystal) trigger, if ever you want to do something when the crystal turns back on after 2 minutes, or if you want to prevent it from reactivating under certain conditions by returning false.
No, autosave is indeed off the map I think, unless someone knows a trick to trigger that. As for customizing crystals, I have thought about it, of course.
I designed a way to allow novice-to-intermediate scripters to very easily put custom effects with those crystals. In the main script entity that controls crystals behavior (called crystalHandler), there will be a function as follows:
Code: Select all
function onCrystalClick(crystal)
if crystal.color == "green" then
party:heal()
end
if crystal.color == "pink" then
party:heal()
end
[...]
endCode: Select all
if crystal.color == "green" then
local championAboveLevel5 = false
for i = 0,3 do
if party:getChampion(i):getLevel() >= 5 then
championAboveLevel5 = true
end
end
if championAboveLevel5 then
party:heal()
else
hudPrint("You must have a champion with level 5 or higher in the party to use this crystal!")
return false
end
endRe: [HELP] Healing Crystal Red and Green
I haven't forgotten about this, just got really distracted.
Here's a look at the first five custom colours.

Here's a look at the first five custom colours.

"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [HELP] Healing Crystal Red and Green
I really do love the orange and the dark healing crystal. Very funky. Can't wait till these babies are out! 
Re: [HELP] Healing Crystal Red and Green
Amazing, what should I do to get red and green Crystal in your dungeon?
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
Re: [HELP] Healing Crystal Red and Green
As soon as we're finished preparing the crystals, we'll release them on nexus as a pack to download, with instructions on how to set them up easily.DeDy wrote:Amazing, what should I do to get red and green Crystal in your dungeon?
