I'm expecting to be 99% finished with the first half (7 maps out of 15) by tomorrow afternoon, and am looking for some people to test it over the weekend. You shouldn't find anything gamebreaking; I'm looking for balance in gameplay and items. Is it too easy? Not enough puzzles? Any boring areas (or, conversely, any particularly tense/fun areas)? What did you like/dislike?
Here's what you can expect to find: An estimated 3-5 hours of game time (maybe longer, depending on what style of player you are). Reaching levels 7 to 8. Two minigames. Nearly 50 secrets. Illusory Walls (well, at least one in this half, with more to come). NPC backstories and random pop cultural references. Custom alcoves, by myself and Neiken. Lark's exploding crates. Merethif's Throwing Hammers. Two new types of Slimes (monsters) designed by Neikun. The Slug (monster), designed by Wallasaurus. Progressive gameplay (simple at the start, with more puzzles, secrets, and combat the deeper in you go). Both "train track" type play, and "free roam" areas. All character builds are supported.
If you're at all interested,
please don't assume someone else is helping. At this point, I've received zero feedback on this thing, and I'd like to get some outside perspectives before I dive head first into the second half. If you'd like to test drive it, please shoot me a PM, and I'll send you a link to the file (on Friday). Of course, anyone who tests will receive credit when the mod is released. Thanks so much for looking!
More screens below: