[assets] Water Fountains
Re: [assets] Water Fountains
This is epic!
Re: [assets] Water Fountains
ahahah 
Re: [assets] Water Fountains
Holy crap, that's the best thing I've ever seen in my life!
Ha ha, the guy died trying to warn about the ogre toilets!!!

Ha ha, the guy died trying to warn about the ogre toilets!!!
Finished Dungeons - complete mods to play
Re: [assets] Water Fountains
Ogre on the loo!!
Too cool for school Skuggs
Fountains are awesome btw... could defo use them with some blood instead of water
....because I am mean
Too cool for school Skuggs
Fountains are awesome btw... could defo use them with some blood instead of water
....because I am mean
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: [assets] Water Fountains
For what it's worth...
Also, you have to be a little careful placing items in front of a fountain or it can wind up hiding them (e.g. a flask).
SpoilerShow
defineObject
{
name = "fountain_alcove",
class = "Alcove",
anchorPos = vec(0, 0.2, 0.38),
targetPos = vec(0, 0.2, 0.38),
targetSize = vec(0.75, 0.15, 0.75),
placement = "wall",
replacesWall = false,
editorIcon = 92,
onInsertItem = function(self, item)
i, j = string.find(item.name, "_key")
k, m = string.find(item.name, "_gem")
return (((i ~= nil) and (j == string.len(item.name))) or
((k ~= nil) and (m == string.len(item.name))) or
(item.name == "rock") or
(item.name == "shuriken"))
and (self:getItemCount() == 0)
end,
}
{
name = "fountain_alcove",
class = "Alcove",
anchorPos = vec(0, 0.2, 0.38),
targetPos = vec(0, 0.2, 0.38),
targetSize = vec(0.75, 0.15, 0.75),
placement = "wall",
replacesWall = false,
editorIcon = 92,
onInsertItem = function(self, item)
i, j = string.find(item.name, "_key")
k, m = string.find(item.name, "_gem")
return (((i ~= nil) and (j == string.len(item.name))) or
((k ~= nil) and (m == string.len(item.name))) or
(item.name == "rock") or
(item.name == "shuriken"))
and (self:getItemCount() == 0)
end,
}
Re: [assets] Water Fountains
Fountains are awesome and I will be using them. I will see what sick and twisted changes I can make to them.
I love the Ogre on the toilet. hahahahahha
Great job.
LordGarth
I love the Ogre on the toilet. hahahahahha
Great job.
LordGarth
Dungeon Master and DOOM will live forever.
Re: [assets] Water Fountains
Ogre on the toilet => best asset I've ever seen!
fantastic
fantastic
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
Re: [assets] Water Fountains
Hey pandafox, cool water fill script, its better than mine! I done it with a script entity..yours dont need that.
May i use it in my asset pack?
May i use it in my asset pack?
Dungeon Master Resource Pack worker and passionated Beer drinker
Re: [assets] Water Fountains
hi,germanny wrote:Hey pandafox, cool water fill script, its better than mine! I done it with a script entity..yours dont need that.
May i use it in my asset pack?
oh yes of course you can use
And if you want the sound I found for the filling, you can get here :
http://www.pandafox.fr/temp/chaoskey/fullwater.zip

