[assets] Water Fountains

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Merethif
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Re: [assets] Water Fountains

Post by Merethif »

This is epic!
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Pandafox
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Re: [assets] Water Fountains

Post by Pandafox »

ahahah :lol:
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Komag
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Re: [assets] Water Fountains

Post by Komag »

Holy crap, that's the best thing I've ever seen in my life!

Ha ha, the guy died trying to warn about the ogre toilets!!! :lol: :lol: :lol:
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Re: [assets] Water Fountains

Post by Ixnatifual »

Hah, I knew it! :D
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akroma222
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Re: [assets] Water Fountains

Post by akroma222 »

Ogre on the loo!!
Too cool for school Skuggs :D
Fountains are awesome btw... could defo use them with some blood instead of water
....because I am mean 8-)
Hustin
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Re: [assets] Water Fountains

Post by Hustin »

For what it's worth...
SpoilerShow
defineObject
{
name = "fountain_alcove",
class = "Alcove",
anchorPos = vec(0, 0.2, 0.38),
targetPos = vec(0, 0.2, 0.38),
targetSize = vec(0.75, 0.15, 0.75),
placement = "wall",
replacesWall = false,
editorIcon = 92,
onInsertItem = function(self, item)
i, j = string.find(item.name, "_key")
k, m = string.find(item.name, "_gem")
return (((i ~= nil) and (j == string.len(item.name))) or
((k ~= nil) and (m == string.len(item.name))) or
(item.name == "rock") or
(item.name == "shuriken"))
and (self:getItemCount() == 0)
end,
}
Also, you have to be a little careful placing items in front of a fountain or it can wind up hiding them (e.g. a flask).
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LordGarth
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Re: [assets] Water Fountains

Post by LordGarth »

Fountains are awesome and I will be using them. I will see what sick and twisted changes I can make to them.

I love the Ogre on the toilet. hahahahahha

Great job.

LordGarth
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Xanathar
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Re: [assets] Water Fountains

Post by Xanathar »

Ogre on the toilet => best asset I've ever seen! :D :lol:

fantastic
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germanny
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Re: [assets] Water Fountains

Post by germanny »

Hey pandafox, cool water fill script, its better than mine! I done it with a script entity..yours dont need that.
May i use it in my asset pack?
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Pandafox
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Re: [assets] Water Fountains

Post by Pandafox »

germanny wrote:Hey pandafox, cool water fill script, its better than mine! I done it with a script entity..yours dont need that.
May i use it in my asset pack?
hi,
oh yes of course you can use ;)
And if you want the sound I found for the filling, you can get here :
http://www.pandafox.fr/temp/chaoskey/fullwater.zip
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