Taurondir wrote:Im actually hoping that LoG 2 will be the first ever game to have a new isometric .... errr ... HEXometric movement system

Hex has been around awile, but if you are (as I am) looking for a new game that uses hex movement ~at least in combat... Look no further than WL2. >>
http://www.youtube.com/watch?v=2dH6AIlIrko
Taurondir wrote:I'm pretty sure for example that it would not be impossible to one day allow full 3D exploration and combat rather then isometric movement, but I would not want it as default.
There isn't any isometric movement in LoG ~or most dungeoncrawlers; (or did I read this out of context? Sorry if I did).
As for free movement, there were several games of this gene that did ship with free movement instead of tile based creeping ~step at a time, but I found that I would always choose the tile based step method, and I would not want one of these (LoG2 for instance) designed to accommodate both free move and tile-step options. (IE. in the layouts, the monster AI, the puzzles, etc...)
Stone Prophet comes first to mind (as a dungeon Crawler with optional free movement):
