BUG - imported Toorum does not have fast movement speed!

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Komag
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BUG - imported Toorum does not have fast movement speed!

Post by Komag »

I'm testing the scaling feature of my project (monsters/xp/potions/spawners/etc all scale up according to average party import level), so I imported my original Toorum playthrough savegame where he was at lv14 at the end of the game.

The problem is that he is not fast! His attack speed is still 2x fast, but his movement speed is only normal, not 2x like he is supposed to be.

This is the same as when you apply "thunderstruck" to any champion, it gives the faster attack speed but not the faster movement speed.

The only way I can force this to work right now is to:
1 - load old Toorum savegame and write down all his stats/skills
2 - start my custom dungeon and create characters (not import) and start a NEW Toorum
3 - use console scripts to adjust all his stats/skills (blech!)
4 - use console to run again my dungeon scaling script

Could the thunderstruck speed bug be fixed for next Grimrock update?
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Xanathar
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Re: BUG - imported Toorum does not have fast movement speed!

Post by Xanathar »

This is the same as when you apply "thunderstruck" to any champion, it gives the faster attack speed but not the faster movement speed.
This partly makes sense, as you have to "wait" the rest of the party to move.
However, the party does not go fast even if all four have thunderstruck AND Toorum still goes fast even if you add other non-struck people.

This just adds to the thought that Toorum mode and Thunderstruck (great song btw) give much more trouble than benefits in mods (viewtopic.php?f=14&t=4244 for other thoughts on Toorum for modders).
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com

The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563

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