Scripting question time

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Vice Dellos
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Joined: Thu Feb 28, 2013 12:56 pm

Scripting question time

Post by Vice Dellos »

Heya,

so i figured I'd try something new with keys and make a lot of them and sure why not make them stackable too and make a special key pouch for them
Image

great and all except that I havent the faintest idea how or for that matter if its even possible to make a container accet only keys or specific kind of objects.

I hope its possible
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Komag
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Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Scripting question time

Post by Komag »

I looked into it recently and I'm pretty sure it's not possible (at least not without a ton of complex wizardry, no simple hook to use). I hope I'm wrong :)
Finished Dungeons - complete mods to play
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Vice Dellos
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Joined: Thu Feb 28, 2013 12:56 pm

Re: Scripting question time

Post by Vice Dellos »

:S I feared as much since I coundt find anything assed definitions reference thingy aww man and I really liked the idea

do they count on invertory slots if you have a bag open?
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Dr.Disaster
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Joined: Wed Aug 15, 2012 11:48 am

Re: Scripting question time

Post by Dr.Disaster »

Key pouch sounds and looks a bit strange. How about a key ring?
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Vice Dellos
Posts: 47
Joined: Thu Feb 28, 2013 12:56 pm

Re: Scripting question time

Post by Vice Dellos »

I know right, but then I would need to make new textures and stuff, something I cant do that yet. So i figuered I'd try to make it work first and then maybe request a model for it. there'll be plenty of time assuming I ever finish my secret poject ;P
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