[Asset] Books + Runebooks

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Neikun
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Re: [Asset] Books

Post by Neikun »

You and I think very much alike, I think!
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Mutman
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Re: [Asset] Books + Runebooks

Post by Mutman »

I have finished runebooks :) you can donwload them here: http://grimrock.nexusmods.com/mods/217
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Runebooks: http://www.nexusmods.com/legendofgrimrock2/mods/13/? for Legend of Grimrock 2
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
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Neikun
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Re: [Asset] Books + Runebooks

Post by Neikun »

Thanks, 'man!
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Vice Dellos
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Re: [Asset] Books + Runebooks

Post by Vice Dellos »

you know this might be an interesting way to teach spells in each book list the speels that rune is used for
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thomson
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Re: [Asset] Books + Runebooks

Post by thomson »

You guys may consider using those books together with grimwidgets.

Example result:
Image

Code to achieve that (together with API documentation): https://github.com/xanathar/grimwidgets#book-example
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Mutman
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Re: [Asset] Books + Runebooks

Post by Mutman »

This is awesome :) I couldn't find coding for that book and now I don't have to :) thanks :)
Runebooks: http://www.nexusmods.com/legendofgrimrock2/mods/13/? for Legend of Grimrock 2
Runebooks and books: http://grimrock.nexusmods.com/mods/217/ for Legend of Grimrock 1
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Wanderer
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Re: [Asset] Books + Runebooks

Post by Wanderer »

This is indeed awesome :mrgreen:
Grimwidgets contains all things I had on my wishlist for the LoG2 Editor. :mrgreen:
Actually I really think about modding my AP2 project with LoG1-Editor + Grimwidgets :mrgreen:
If I only would knew how long it will last until the release of LoG2, this would make the decision easier :mrgreen:

By the way, the Books Asset looks really very nice.

lg Wanderer
My first LoG-Mod: Abandoned Places 2
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Neikun
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Re: [Asset] Books + Runebooks

Post by Neikun »

I think you have plenty of time to go ahead and make your mod now rather than wait.
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Komag
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Re: [Asset] Books + Runebooks

Post by Komag »

That's my guess as well, they're probably a year off or more
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Wanderer
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Re: [Asset] Books + Runebooks

Post by Wanderer »

yes a year would be just enough time, so after testing your mod and making one more asset pack (I have in mind) I think I will continue modding of AP2.
But actually I have another problem with it, Skugasvein didnt released the Outdoor-Tileset. :mrgreen:
My first LoG-Mod: Abandoned Places 2
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