I went thru the whole beta three times now. Twice with the original handed out beta using an imported lvl 20 all mages party and then re-imported them again at lvl 29

plus once with an already updated/modified beta using an imported lvl 14 Toorum. My focus was to test scalability and thus re-playability beside everything else. During this time Komag got provided quite a good bunch of information - i hope he did not get annoyed by all my PM's

- so the release should be both pretty polished and expanded compared to original handed out beta.
About the scalability: Komag you did a damn fine job there
You can start a new party, re-import it when finished and once again after that. Even when you know where all the quests secrets and treasures are due to scaling this mod never get's old! It's like playing Diablo 2 from Normal to Nightmare to Hell difficulty and beyond. At first you may wonder about the amount of more and more gained experience but rest assured: you goddamn earned it! Your party always needs to be on their toes, sometimes even come up with a new strategy to keep the upper hand against constantly beefed up monsters.
Also beside scalability and combat at all: there is lot's of stuff to discover, uncover and sometimes recover i.e. your jaw from the floor
