I have this bug :
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defineObject{
name = "dummy_floor_dungeon",
class = "Decoration",
model = "assets/models/env/dungeon_floor_01.fbx",
placement = "floor",
replacesFloor = true,
editorIcon = 136,
}
defineObject{
name = "dummy_floor_temple",
class = "Decoration",
model = "assets/models/env/temple_floor_01.fbx",
placement = "floor",
replacesFloor = true,
editorIcon = 136,
}
defineObject{
name = "dummy_floor_prison",
class = "Decoration",
model = "assets/models/env/prison_floor_01.fbx",
placement = "floor",
replacesFloor = true,
editorIcon = 136,
}
I like to change the configuration of my rooms after events and add new puzzles juxtaposed via script in the same room. Destroy and spawn is fun(for some odd crazy reason)