Just wondering
Re: Just wondering
Cool, I'm playing around with blender (don't really know what I'm doing) but I think an empty statue alcove that replaces the gorromorg statue alcove when the marble statue spawns will finish this off nicely, thanks
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- odinsballs
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Re: Just wondering
yeah that would be leki over on monster threadSutekh wrote:> Marble Goromorg <
There you go, I think it's working - the only problem is the shield is lost when you clone a Goromorg, but I'm sure I remember someone found a solution to that?SpoilerShow
Daniv
Re: Just wondering
No that would have been Diarmuid who was able to recreate the goromorg shield.
viewtopic.php?f=14&t=4408&hilit=Goromorg+Shield
Actually that reminds me, why isn't that in the super thread?
viewtopic.php?f=14&t=4408&hilit=Goromorg+Shield
Actually that reminds me, why isn't that in the super thread?
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- odinsballs
- Posts: 288
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Re: Just wondering
sorry my bad leki had the sword/shield skeletonNeikun wrote:No that would have been Diarmuid who was able to recreate the goromorg shield.
viewtopic.php?f=14&t=4408&hilit=Goromorg+Shield
Actually that reminds me, why isn't that in the super thread?
- SpiderFighter
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Re: Just wondering
Its easier to turn a monster into a statue and then make that come to life. I've done it successfully with an ogre. I'm not sure if that helps you any, but it's an idea.LocalFire wrote:I was wondering if anyone has considered animating the statue models.
I had a great idea where you pull a lever to open a door and the statues flanking it come to life and attack you
I think that would be awesome, but well beyond my skills
Anyone up to the challenge?
Re: Just wondering
Oh yes, please! Can we have that?SpiderFighter wrote: Its easier to turn a monster into a statue and then make that come to life. I've done it successfully with an ogre. I'm not sure if that helps you any, but it's an idea.
Re: Just wondering
I think I will make the statues themselves animate. I can also put in my voice to make the statues talk and it will be even more creepy muahahhahahahahah
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Re: Just wondering
I was thinking that myself, just re-texture the monster model with a stone look and define it as a statue, then destroy it and spawn in said monster (also textured as stone), I'm sure it'll work and way easier than the other way round, CheersSpiderFighter wrote:
Its easier to turn a monster into a statue and then make that come to life. I've done it successfully with an ogre. I'm not sure if that helps you any, but it's an idea.
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
- SpiderFighter
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Re: Just wondering
It's not difficult at all, and the effect is rather nice.LocalFire wrote:I was thinking that myself, just re-texture the monster model with a stone look and define it as a statue, then destroy it and spawn in said monster (also textured as stone), I'm sure it'll work and way easier than the other way round, CheersSpiderFighter wrote:
Its easier to turn a monster into a statue and then make that come to life. I've done it successfully with an ogre. I'm not sure if that helps you any, but it's an idea.
@Alcator: Check out http://grimwiki.net/wiki/Model_Retexturing_Tutorial; it will help you get started. You'll want to shade the texture grey (instead of red). Once you've followed that tutorial (it will tell you where to place your files and placed your files, you can define your statue as a blockage. Something like this:
Code: Select all
defineObject{
name="ogre_blockage",
class = "Blockage",
model="mod_assets/models/stone_ogre.fbx",
placement = "floor",
replacesFloor =false,
editorIcon = 100,
}Code: Select all
cloneObject{
name = "stone_ogre",
baseObject = "ogre",
model = "mod_assets/models/stone_ogre.fbx",
health = 300, --put whatever hit points you want here
immunities = { "fire"}, --put whatever damage type(s)you want it to be immune to here
exp=100, --put whatever xp you want the party to get for killing it here
}Code: Select all
function ogreReplacers()
slenderjr:destroy()
spawn("stone_ogre", 3, 1, 2, 0):addItem(spawn("iron_key"))
endHope this helps!

