Neikun wrote:I think this mod will be a good crash course for many people into the frameworks that have been developed by this awesome community!
Definitely. I'm trying to use it, but I'm not certain how some things work, so this will help.
Also, I'm going to be putting in Alcator's brilliantly simple party_blocker entity. Use it like a normal blocker, but if you'd like monsters to be able to go through it, make sure it's set for "deactivated."
SpiderFighter wrote:Congratulations guys, it's good to get going again! A huge thanks to Diarmuid, who has really taken the driver's seat on this. We still have five slots open; how many do we want to reserve for secret areas (knowing that not everyone will use all three of their floors)?
OP updated.
I've been driving this in the last few days out of enthusiasm, but I'm not alone in charge of this! Now that the ball is rolling people will start sending rooms back to you too. I can't either overlook all balancing, secrets placing, bonus sections, etc... teamwork required.
Diarmuid wrote:I've been driving this in the last few days out of enthusiasm, but I'm not alone in charge of this! Now that the ball is rolling people will start sending rooms back to you too. I can't either overlook all balancing, secrets placing, bonus sections, etc... teamwork required.
Oh, agreed on teamwork, definitely! Completed files will most likely be uploaded to the dropbox folder, so we can check them out before sending them on to the next person.
Skuggasveinn wrote:
I got some assets for the central shaft also, but we can add them into the shaft later. I will get them to Diarmuid in the next couple of days.
Sure! I'll integrate them in my local copy of the dungeon, and when ready, I'll intercept the master file between two rooms and plug the assets in.
What are time frames for this project? Because I'll be totally offline since April 8th until April 23th (vacations!) so probably I'll be adding my room at the end of this ride. Anyway I have working vanilla room ready, all I have to do is add custom texture to an object or two, but I can do it in no time. What's more important I was hoping I will be able to improve my room in terms of scripts and maybe even frameworks (yea, right )
So the question is: Do you think whole dungeon will be ready by April 23th? If so I may add my room as it is by the end of next week, but I hope it won't be necessary.
Merethif wrote:What are time frames for this project? Because I'll be totally offline since April 8th until April 23th (vacations!) so probably I'll be adding my room at the end of this ride. Anyway I have working vanilla room ready, all I have to do is add custom texture to an object or two, but I can do it in no time. What's more important I was hoping I will be able to improve my room in terms of scripts and maybe even frameworks (yea, right )
So the question is: Do you think whole dungeon will be ready by April 23th? If so I may add my room as it is by the end of next week, but I hope it won't be necessary.
Maybe spiderfighter can correct me, but I really don't think that we'll be done in less than a month, so no worries at all.