exterior flora asset pack

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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odinsballs
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Re: exterior flora asset pack

Post by odinsballs »

whoop here it is the pre release version that is. (obviously when polished completely it wil hit nexus)
so here's the dropbox link:

https://www.dropbox.com/s/64qomrsx7yd2w ... ck%201.rar

i hope this stuff is somewhat usefull (i've already been building some decent outdoors with this) :D
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Wanderer
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Re: exterior flora asset pack

Post by Wanderer »

Will test it immediatly :mrgreen:
lg Wanderer
My first LoG-Mod: Abandoned Places 2
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Wanderer
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Re: exterior flora asset pack

Post by Wanderer »

omg Odin,
I just installed your exterior + gw in one new created mod for testing purposes and I am overwhelmed of your work. This is so amazing, please dont stop your work till the first Nex-Release.
It is right now like it is a very very useful pack for the com, I think few modder will love your Work, at least I love your Work since it is right the missing part in the LoG-Editor for creating not only a dungeon with straith fowrward descending levels, no with this we can easyly manage to create some sort of Worldmap AND several Dungeons in it. I am impressed!

lg Wanderer
My first LoG-Mod: Abandoned Places 2
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odinsballs
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Re: exterior flora asset pack

Post by odinsballs »

Wanderer wrote:omg Odin,
I just installed your exterior + gw in one new created mod for testing purposes and I am overwhelmed of your work. This is so amazing, please dont stop your work till the first Nex-Release.
It is right now like it is a very very useful pack for the com, I think few modder will love your Work, at least I love your Work since it is right the missing part in the LoG-Editor for creating not only a dungeon with straith fowrward descending levels, no with this we can easyly manage to create some sort of Worldmap AND several Dungeons in it. I am impressed!

lg Wanderer
thanks wanderer those are kind and motivating words and of course i wil be working on more of this i Always liked the posibility of moving from dungeon to dungeon in them old ishar (and ishar2) days , and with this type of modification its not only about the dungeons but also the journey there. and the positive thing about these is when they get the dynamic skybox sytem of lotnr working
95 percent of the assets will still remain useable also fair's fair the utility props and skyboxes were first devised by skuggasvein so in a way he started my motivation to make these asset (must not forget to credit the man for that ), anyhoo enjoythe pack (actualy your the first person to have this version ) and once again thanks for your kind words. :D

oh yeah also crossexterior travel is best done with teleporter this way you can travel from exterior to exterior and have tombs and
dungeons wich you can descent in thusly deviding exteriors into overworld/underworld per exterior
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Wanderer
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Re: exterior flora asset pack

Post by Wanderer »

I will spend the whole night for creating an exterior and test your asset intensively.
If I have questions or problems while I creating and testing, I will send you a msg.
But AFAIK in this asset is already enough stuff to create a worthy Outddor Area :D

lg Wanderer
My first LoG-Mod: Abandoned Places 2
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odinsballs
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Re: exterior flora asset pack

Post by odinsballs »

Wanderer wrote:I will spend the whole night for creating an exterior and test your asset intensively.
If I have questions or problems while I creating and testing, I will send you a msg.
But AFAIK in this asset is already enough stuff to create a worthy Outddor Area :D

lg Wanderer
yes if any questions arise feel free to ask i just finished my test level (pretty much maxed out forest enviroment but still at a playable framerate ) and yes indeed i'm going to pack current version together with test level (wich later on will become a world area or at least Multi dungeon area and put it up on nexus as: exterior asset pack 1
onward to number two i'd say :D
Grimfan
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Re: exterior flora asset pack

Post by Grimfan »

Cool, time to check this out I think!
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odinsballs
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Re: exterior flora asset pack

Post by odinsballs »

Grimfan wrote:Cool, time to check this out I think!
t'was about time that i got something out there
here's the nexus link for exterior asset pack 1:
http://grimrock.nexusmods.com/mods/235

and this is my demo level (there's some monsters and equipment inthere to not make such empty expression on level:
http://grimrock.nexusmods.com/mods/236

enjoy (hopefully) :)
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odinsballs
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Re: exterior flora asset pack

Post by odinsballs »

wel currently working on expanding to ext asset pack v2 i currently got some rocks and various rather huge mushrooms already in , now i'm still looking for more suggestion (i'm sure i can come up with more than that, but i hit a creative dryspill) so let me know if something comes to mind concerning exterior stuf that is.
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odinsballs
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Re: exterior flora asset pack

Post by odinsballs »

added dungeon exterior entrance (tri head ) prop to be placed over stair or teleport. (for more mad looking dungeon exterior)
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