Grimrock 2
Re: Grimrock 2
They clarified that there USED to be plans for a DLC, which was cancelled on its own but somewhat rolled into doing a full blown sequel.
Finished Dungeons - complete mods to play
Re: Grimrock 2
I hope those environments we saw for the planned DLC will be also implemented into LG2 as they looked great. If not: Please don´t put ´em to waste, instead, release them as custom wallsets for the editor. Us modders / level designers (which I count myself to as I am a donkey at modelling) can´t get enough assets to play with 
Ah, the screenshot looks overwhelming. I hope, that there is more exploration in grimrock 2, even more monster variety, more puzzles which make use of your brain to solve and less timing-based stuff, which was the least enjoying part of grimrock 1 for me - Don´t know how much additional grey hair I got by this!
There are so many possibilities to go with by an outside environment... If LoG2 thus gets more non-linear, I would appreciate it! 

Ah, the screenshot looks overwhelming. I hope, that there is more exploration in grimrock 2, even more monster variety, more puzzles which make use of your brain to solve and less timing-based stuff, which was the least enjoying part of grimrock 1 for me - Don´t know how much additional grey hair I got by this!


Re: Grimrock 2
New boss for grimrock 2: The SPHERE!
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
- zimberzimber
- Posts: 432
- Joined: Fri Feb 08, 2013 8:06 pm
Re: Grimrock 2
boss of LoG 3: The pyramid! (that would explain the mummy picture)LocalFire wrote:New boss for grimrock 2: The SPHERE!
and this is what you get when you talk to much XD
Re: Grimrock 2
LoG 4 will have two-dimensional shape as the boss. He'll only be visible and attackable from two sides at any one time.
- zimberzimber
- Posts: 432
- Joined: Fri Feb 08, 2013 8:06 pm
Re: Grimrock 2
and LoG 5 will have a 4 dimensional one! cant think on how will that be possible in a 3 dimensionsIxnatifual wrote:LoG 4 will have two-dimensional shape as the boss. He'll only be visible and attackable from two sides at any one time.
Re: Grimrock 2
LoG 6: 1 Dimensional. It is only a concept. Wait, that would actually be pretty badass...
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: Grimrock 2
I do hope they haven't completely scrapped the idea of an explorable overworld.
Re: Grimrock 2
When you're doing Grimrock 2, please consider adding support for 3D vision.
The effect in Grimrock 1 is *extremely* impressive and in general seems to work exceptionally well with your engine. It's like you're really in the dungeon.
Only, there are glitches with shadows and highlights which somewhat ruin it.
I don't know what it would take to make Grimrock 2 run in 3D mode - but maybe you can check if it's something you can add on the fly.
There are a couple of guys who would be happy
viewtopic.php?f=12&t=2751&p=28443&hilit ... ion#p28443
viewtopic.php?f=12&t=506&p=22299&hilit= ... ion#p22299
viewtopic.php?f=3&t=1300&p=12652&hilit= ... ion#p12652
viewtopic.php?f=12&t=907&p=9424&hilit=n ... sion#p9424
The effect in Grimrock 1 is *extremely* impressive and in general seems to work exceptionally well with your engine. It's like you're really in the dungeon.
Only, there are glitches with shadows and highlights which somewhat ruin it.
I don't know what it would take to make Grimrock 2 run in 3D mode - but maybe you can check if it's something you can add on the fly.
There are a couple of guys who would be happy

viewtopic.php?f=12&t=2751&p=28443&hilit ... ion#p28443
viewtopic.php?f=12&t=506&p=22299&hilit= ... ion#p22299
viewtopic.php?f=3&t=1300&p=12652&hilit= ... ion#p12652
viewtopic.php?f=12&t=907&p=9424&hilit=n ... sion#p9424