well how have other modders shown the user that they have battled through to the end? any tips?
signifying END OF GAME in a custom dungeon
- Halluinoid
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signifying END OF GAME in a custom dungeon
as you complete level after level the thought occurs, how does this finish? a glorious sign comes up? GAME OVER
well how have other modders shown the user that they have battled through to the end? any tips?
well how have other modders shown the user that they have battled through to the end? any tips?
Re: signifying END OF GAME in a custom dungeon
You call a completeGame() function using a hidden plate, or a timer to call. Then you can make a cinematic folder in your mod_assets directory, and set up music, splash screens, and text to display in whatever configuration you like
This thread might help you further.
viewtopic.php?f=14&t=4365
viewtopic.php?f=14&t=4365
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: signifying END OF GAME in a custom dungeon
Another way to end the game is to spawn 2 ogres in a tight corridor - one in front and another behind the party. Some say that Msyblade's solution is more preferred, though. 
Re: signifying END OF GAME in a custom dungeon
I've played a mod like this, just because the person who made it didn't know how to end the dungeon. (Or was it because he didn't want you to win? mmmmm....)thomson wrote:Another way to end the game is to spawn 2 ogres in a tight corridor - one in front and another behind the party. Some say that Msyblade's solution is more preferred, though.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?