simple example of receptor please

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Halluinoid
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simple example of receptor please

Post by Halluinoid »

Using a receptor can anyone give a simple example of how for example a fireball could be launched from a wall across a room ? :D
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Neikun
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Re: simple example of receptor please

Post by Neikun »

I'm not sure what exactly you are asking for.
Fireballs come from spawners.
A receptor's job is to catch the spell, and trigger something with it.
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Ixnatifual

Re: simple example of receptor please

Post by Ixnatifual »

You don't even need to script anything.

Place a spawner with "fireball" in one end of the room, facing away from the wall.
Then put a receptor on the opposite wall, facing it.
Put some kind of trigger for the fireball spawner, such as a pressure plate in its path.
Then connect the receptor to toggle a door or something.

The player will then have to activate the pressure plate, avoid the fireball and the door will open.
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Halluinoid
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Re: simple example of receptor please

Post by Halluinoid »

Then connect the receptor to toggle a door or something.
got the spawner firing fireballs across the room :twisted: NICE ONE!! exactly as you said Ixnat, no scripting needed but the receptor won't open the door

the last bit is not happening

Code: Select all

receptor_1 activated by [blob]
is that right?

still, thanks for the Spawner explanation, love that!! works a treat :D
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Xanathar
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Re: simple example of receptor please

Post by Xanathar »

If you click on the receptor there is an "Activated By" which by default is blob. Set it to fireball or fireball_greater (depending on what you are spawning).
Just keep in mind that if done this way it might also get activated by fireball cast by party or monster :)

EDIT:
receptor_1 activated by [blob]

is that right?
Yes, you nailed it! :)
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Damonya
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Re: simple example of receptor please

Post by Damonya »

Indeed, you can use spawner for what you want, not only for monster. Spells and even items. Almost all.
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Ixnatifual

Re: simple example of receptor please

Post by Ixnatifual »

Halluinoid wrote:
Then connect the receptor to toggle a door or something.
got the spawner firing fireballs across the room :twisted: NICE ONE!! exactly as you said Ixnat, no scripting needed but the receptor won't open the door

the last bit is not happening

Code: Select all

receptor_1 activated by [blob]
is that right?

still, thanks for the Spawner explanation, love that!! works a treat :D
Yeah, like Xanathar says, type in the projectile type at the receptor so it activates on "fireball" rather than "blob." I forgot to mention this. The blob is the white projectile that does no damage.

Interestingly, if a party has a fire mage in their group they could also activate it by having the mage cast fireball at the receptor. Perhaps not that useful, but kind of a cool detail to the game.
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