In-game minigame (to test)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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alois
Posts: 112
Joined: Mon Feb 18, 2013 7:29 am

In-game minigame (to test)

Post by alois »

Hi all!

I've tried to write a script to handle gui events (I know of the existence of grimwidgets, of course, and I've tried to use/modify/extend it for my purposes, but I was not able to do that, my bad!); after a tough battle with saving values (everything worked fine in the editor), I think I managed to write something which has a (slim) chance to work. To test it, I've written an in-game minigame (find all the pairs of images). Is there anyone bold enough to see if it works? I've tried several combinations of saving/loading/resaving/reloading, and it worked, but I'm sure I've overlooked other possibilities! :)

The zipped file with both the source and the .dat is here.

Thanks in advance!

alois :)
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Xanathar
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Location: Torino, Italy
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Re: In-game minigame (to test)

Post by Xanathar »

Downloaded, will try later :)

Ciao ;)
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