I asked myself a simple question. Is it possible to have a OnDie Hook on object?
I transformed an object, by a destructible object
defineObject{
name = "boulder_blockage_hit",
class = "Blockage",
model = "mod_assets/models/decorations/boulder.fbx",
brokenModel = "mod_assets/models/deep_dungeon/deep_dungeon_floor_dirt.fbx",
placement = "floor",
health = 30,
evasion = -1000,
repelProjectiles = true,
hitSound = "impact_blade",
hitEffect = "hit_wood",
editorIcon = 56,
}
Now I want that when it is broken, a function script is launched
So, OnDie hook works on object?