Mod Request: Spider Model Replacement?

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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captainamberg
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Joined: Mon Apr 22, 2013 1:49 am

Mod Request: Spider Model Replacement?

Post by captainamberg »

Hi, I'm captainamberg. I've been a lurker here for quite some time.

I've been a fan of this game since development, and I've attempted a few playthroughs of the game. However, I have an embarrassing problem.

I'm deathly afraid of the giant spider enemies on the 3rd level and beyond, at an almost irrational level. I've been embarrassed to admit it, but I find the enemies too terrifying to deal with, especially when they jump into your face to attack you can see their abdomens their fucking legs oh god oh god help help help

Long story short: I'm looking for a mod that replaces the spider model with anything else. Yes, I am fully aware of the mod in this thread in this thread, but it replaces the actual enemies rather than just the models, which I think is ridiculous. I would be fine with someone just replacing the model with another existing mob file (slimes maybe?).

Anyway, just something to look into. Thanks.

EDIT: BTW, I have the Steam version. Don't know if that makes a difference.
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Sutekh
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Location: UK

Re: Mod Request: Spider Model Replacement?

Post by Sutekh »

I may be wrong, but it sounds to me that what you're asking for is an add-on that you can just download and install to change an existing dungeon, including the original one? If so, then I'm afraid that you're probably out of luck, since LoG modding is not designed that way.

Apart from editing the save game, the only alternative that I can think of is to download the source files for Komag's LoG recreation and manually replace the spiders with something else.
captainamberg
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Joined: Mon Apr 22, 2013 1:49 am

Re: Mod Request: Spider Model Replacement?

Post by captainamberg »

Could I do that with my existing game, or would that be like constructing something totally new?

Edit: Nevermind, It's a recreation. Duh. But are the games models untouchable? I've seen mods for other games that weren't open source.
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Komag
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Re: Mod Request: Spider Model Replacement?

Post by Komag »

You would be able to use my Remake mod and then "define" the spiders with the definition pointing to the replacement model. But actually I'm not sure if that would work with the animations and all that.
Finished Dungeons - complete mods to play
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Sutekh
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Re: Mod Request: Spider Model Replacement?

Post by Sutekh »

No promises just yet, but I'm going to have a go at playing around with the source files for Komag's remake and create an alternate LoG without spiders. But simply replacing the spiders is too easy and boring, so I'm going to make it more fun for myself by changing a lot more than that... ;)
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Komag
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Re: Mod Request: Spider Model Replacement?

Post by Komag »

don't forget about the places where spiders get spawned in
- beginning of level 6
- N part of level 8 (pit under many trapdoors in N room of level 7) in the same room as the ogre
Finished Dungeons - complete mods to play
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Sutekh
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Re: Mod Request: Spider Model Replacement?

Post by Sutekh »

Cool, thanks for the tip. I'm doing a lot of the editing in the dungeon.lua, since it's easier to see what's what, but it'll definitely help knowing what to look for when I get to those levels. ;)
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Conchron
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Re: Mod Request: Spider Model Replacement?

Post by Conchron »

I'm mostly posting here to remember to come back and see what kind of solution you come up with. I know someone that's terrified of spiders and is interested because of that. I made my first mod spider free for that reason and I've also started working on a new mod where I use a down sized crab model instead of spiders.
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Sutekh
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Re: Mod Request: Spider Model Replacement?

Post by Sutekh »

I'm replacing all of the spiders with worms, using Wallasaurus's monster. Here's a screenshot from level 3 where you first meet them. I've made two textures for them - magenta for the first ones and armoured for later on. :D

Image
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