I downloaded PAINT.NET and I exported the texture as a .dds from there, much simpler as I dont have to rely on 3rd-party plugins like with photoshop.
Anyways, it fixed it, I dont get an error because "spider1_dif.dds" Could not Load. However, I encountered a new error, very similar:
http://imgur.com/pj0mI9h
I can only assume that "spider1_normal.dds" will have the same problem.
Once I encountered that error, and saw your post I instantly tried it, but unfortunate as I am, that did not fix it.remma wrote:
you'll still need to edit your materials .lua file a little
specularMap = "mod_assets/textures/monsters/spider1_spec.tga",
normalMap = "mod_assets/textures/monsters/spider1_normal.tga"
So old problem fixed, new problem encountered.