wallasaurus wrote:quick update with kobold, I will make the low poly and bake etc. next, the anims after that. I will make 1h weapon animation set + locomotion etc. Bow could be done after if needed.
holy crap that is some fancy modeling, certainly has its own custom look to it. good stuf
Hi Neikun! Good spot, I have fixed it and uploaded new version.
The problem was that I assumed if one mesh had weighting that all in the model would, and in the case of the door chain this was of course not the case. It now checks each mesh before trying to add the weighting.
Hope it works better!
I am terribly busy at the moment, so apologies for slow response.
I'm just posting to request a spider swarm, basically a bunch of small spiders to come out of a spider egg
I want to hook up some eggs to a timer so they hatch unless the player kills em in time, it works with a big spider but it looks wrong, needs the babies to round it out.
Sadly thats beyond my abilities.
dunno, sorry, would have to search for it - someone else might remember. It's a thing where you kill the eggs and out pop some little spiders, so you could probably adapt it to your usage
akroma222 wrote:Orc model looks super!
Just an idea, if I may...
A creature with crab bottom (legs) and a humanoid framed torso..?? The crab movement animation would already be there (mostly at least) and the actual attacks could be similar to a skeleton spear lunge... I am sure I have seen this type of creature in games before (not sure on names - Dryder? Mantis?)
I just thought it may provide a quick route to a new custom monster given it is a mix of existing ones... just a thought anyways
Great work as always Wallasaurus
The game "Dungeon Siege" uses creature similar to that but with a spider lower half, They are called Mucosa in that game.