thank you!
Well i dont know how to do with the snail_cube.
I have started another thing
with a lever, i ll activate timer, counter, game sounds, ..., and it works:
exept for 2 things:
first:
how can i set the lever to be activated once? because every time i trigger it (activate - position), all things restart indefinitely
you have the option for a pressure plate, but not for lever, is it possible to manage that? I realy want to use a lever.
second: the last step cause problem:
at the end there is a lightning bolt spawning (indefinitely), and the sound of the cube walking (indefinitely too)
the problem is, when you go around, the sound of the walking cube didn't fade out.
I have use the sound directly within the editor, then i have define the same sound in sounds.lua
Code: Select all
defineSound{
name = "cube_move",
filename = "assets/samples/monsters/cube_walk.wav",
loop = false,
volume = 1,
minDistance = 2,
maxDistance = 12,
}
why the editor didn't apply the minDistance or maxDistance? is there something wrong?