[Asset] Ring actuators, Stone and Rune switches

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: [Asset] Ring actuators, Stone and Rune switches

Post by AdrTru »

Thank you for your positive reaction.

I wanted to create a matrix of symbols on the wall.
But I was not able to set the positions of action zone levers to its model(animation) positions. ( it wos only in center of wall )
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
User avatar
Conchron
Posts: 137
Joined: Mon Dec 31, 2012 1:20 am
Location: Sweden

Re: [Asset] Ring actuators, Stone and Rune switches

Post by Conchron »

I have a problem with the rune switches. The middle rune is not there. I can't figure out what the problem is. The rune is there when I open the model in GMT, but not in the LoG editor.
SpoilerShow
Image
User avatar
AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: [Asset] Ring actuators, Stone and Rune switches

Post by AdrTru »

Conchron wrote:I have a problem with the rune switches. The middle rune is not there. I can't figure out what the problem is. The rune is there when I open the model in GMT, but not in the LoG editor.
SpoilerShow
Image
You have not a line :
import "mod_assets/ring_actuator/materials.lua"
in your mod_assets/scripts/init.lua
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
User avatar
Conchron
Posts: 137
Joined: Mon Dec 31, 2012 1:20 am
Location: Sweden

Re: [Asset] Ring actuators, Stone and Rune switches

Post by Conchron »

Now I'm getting an Error message instead. :?

D3DError - CreateTexture failed: D3DERR_INVALIDCALL
User avatar
AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: [Asset] Ring actuators, Stone and Rune switches

Post by AdrTru »

Hi,
Im sorry for problems with my mod.

I going to regenerate this texture asap.
In my system isnt problem with this texture.

Can I send you my new textures for testing after re-creating?

Can you some idea for modifited this button ( no problem make some changes for you :) If you want )
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
User avatar
Conchron
Posts: 137
Joined: Mon Dec 31, 2012 1:20 am
Location: Sweden

Re: [Asset] Ring actuators, Stone and Rune switches

Post by Conchron »

AdrTru wrote:Can I send you my new textures for testing after re-creating?
Of course, just give me a shout and I'll test them. :)
AdrTru wrote:Can you some idea for modifited this button ( no problem make some changes for you :) If you want )
One thing that I've been wondering about is if it would be possible to make "discs" with the runes on, then you then have to fit into the correct wall setting. Working almost as keys.
Post Reply