Stupid everburning torch!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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schnipfl
Posts: 6
Joined: Sat Jan 05, 2013 3:35 pm

Stupid everburning torch!

Post by schnipfl »

I just wanted to make a level where you enter a mysterious dungeon... with no torch.. and suddenly.. a torch inside the room starts burning!

Everything works perfectly fine but... well..
after a while I realised that one of the characters is holding an everburning torch, right from the beginning...
Is there any way to prevent the party from having that stupid everburning torch..?
alois
Posts: 112
Joined: Mon Feb 18, 2013 7:29 am

Re: Stupid everburning torch!

Post by alois »

schnipfl wrote:I just wanted to make a level where you enter a mysterious dungeon... with no torch.. and suddenly.. a torch inside the room starts burning!

Everything works perfectly fine but... well..
after a while I realised that one of the characters is holding an everburning torch, right from the beginning...
Is there any way to prevent the party from having that stupid everburning torch..?
I think that the party has - by default - an everburning torch in the 'test part' of the dungeon editor; when you export the game and play it, the torch is gone!

alois :)
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Mal85
Posts: 103
Joined: Fri Nov 16, 2012 10:56 am

Re: Stupid everburning torch!

Post by Mal85 »

That torch only exists when your in the editor. It will not be part of the packed map and the party will not start with one. For testing purposes throw it on the ground at the start and go from there :)

Edit:^^^ beat me to it!
schnipfl
Posts: 6
Joined: Sat Jan 05, 2013 3:35 pm

Re: Stupid everburning torch!

Post by schnipfl »

Thanks alot ! :mrgreen:
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