Why are there so many trial and error puzzles? Most of the puzzles in the game work like this:
You come across a puzzle and have no idea how to solve it because there doesn't seem to be any logical way to do it. Then what do you do? You start trying out everything you can possibly think of and oftentimes after exhausting every single possibility you finally solve it... only to enounter another puzzle just like that. Most frustrating.
The Maze of Madness is a prime example of this. All the teleporters look exactly the same and the only way to solve it is to try out every single move combination one by one.
The combat also gets boring very quickly. Especially after seeing the same enemies over and over again that all look exactly the same. The game should have a bigger variety of enemies. It's not fun seeing the same skeleton warrior for the 100th time.
About the "Pillared Hallway" puzzle:
Why would give someone the hint to a puzzle so far ahead that they almost forget about it? What if they have dropped the scroll in the meantime (because they thought that it was meant for some sort of a secret area that they missed and NOT for the main part of the game)?
And the worst of all was the part where you had to stand where the shadows of the torches cross and then throw rocks... except that you have no way of solving it if you are running the game on a low-end machine like I am. Turning on shadows makes the game run at 3 frames per second. So, it means that people with low-end computers aren't invited to solve that puzzle.
All things considered, there were fun moments as well, but it just gets tedious and I don't want to look up things from a walkthrough... neither do I want to just sit there and exhaust every single possibility. This concept is very similar to an old internet game called "notpron". I'm guessing that the developers got their inspiration from that game, no?
