Hello all,
I have uploaded a village demo for my game Kings Field The Darkening that I am trying to make.
Please try it out and let me know what you think. Again it is just a demo for walking around in and it is just a quick start of a village.
There is an error from time to time involving a duplicate error this is part the weather system issue.
http://grimrock.nexusmods.com/mods/272
thx,
LordGarth
Kings Field The Darkening DEMO
Kings Field The Darkening DEMO
Dungeon Master and DOOM will live forever.
Re: Kings Field The Darkening DEMO
Hi,
I got a error message when lauching your mod in the editor
"file not found: mod_assets/framework/module/timers.lua"
then grimq.lua missing, data.lua, etc...
it seems that all file listed in framework.lua are missing
i have created the files by coping any other .lua, and rename it into timers.lua, etc....
then I leave them blank, and it works.
well at first view: nice doing with the tavern and house! music, sounds...
I dont understand how you have a sky, because I don't see any "remove ceiling"
but I know you re a good scripter
Personally i think that the sound on the road is a good idea, but if you can lower the volume, it would be better.
But I can hear two sounds, the special that you use for the road, and the default footstep sound in the game, you tried to mask the default footstep sound?
there is a bug in the sky:
some area are black (maybe it's because the room is too big?, i got the same issue when I use some mod with outdoor things)

black area in the screenshot
One remark:
The houses 3d model are great like that, but isn't that too much in cpu or graphic card ressource? If you put a big town, it may be laggy?
When you step to any wall of the house and look freely while pressing the freeview button, you can see inside, or behind the building.

the left party on the screen is inside the building, while I m doing a free look with the mouse. Don't know if you can avoid this.
Maybe you have already do this, but if you put a footstep sound on the road, put one on other place, like grass, stone, etc...
I got no error, like the one you mentioned, about duplicate error, but I haven't different weather, maybe it's cause some files are missing.
Anyway, good job!
You have created the houses model yourself?
I got a error message when lauching your mod in the editor
"file not found: mod_assets/framework/module/timers.lua"
then grimq.lua missing, data.lua, etc...
it seems that all file listed in framework.lua are missing
Code: Select all
--
fw_loadModule('timers')
fw_loadModule('grimq')
fw_loadModule('data')
fw_loadModule('help')
fw_loadModule('fw')
fw_loadModule('fw_default_hooks')
--then I leave them blank, and it works.
well at first view: nice doing with the tavern and house! music, sounds...
I dont understand how you have a sky, because I don't see any "remove ceiling"
but I know you re a good scripter
Personally i think that the sound on the road is a good idea, but if you can lower the volume, it would be better.
But I can hear two sounds, the special that you use for the road, and the default footstep sound in the game, you tried to mask the default footstep sound?
there is a bug in the sky:
some area are black (maybe it's because the room is too big?, i got the same issue when I use some mod with outdoor things)

black area in the screenshot
One remark:
The houses 3d model are great like that, but isn't that too much in cpu or graphic card ressource? If you put a big town, it may be laggy?
When you step to any wall of the house and look freely while pressing the freeview button, you can see inside, or behind the building.

the left party on the screen is inside the building, while I m doing a free look with the mouse. Don't know if you can avoid this.
Maybe you have already do this, but if you put a footstep sound on the road, put one on other place, like grass, stone, etc...
I got no error, like the one you mentioned, about duplicate error, but I haven't different weather, maybe it's cause some files are missing.
Anyway, good job!
You have created the houses model yourself?
Re: Kings Field The Darkening DEMO
I do plan on putting different sounds for the grass and wood floors stone floors and so on.
The house model I download for free off of turbosquid.com. I dont know why you would be getting an error all the files are there.
I set up the weather to change from day to cloudy rain to night then back to day.
This code is in the wallset for the outside town.
ceilings = {
"mod_assets/dx_sky_system/dx_remove_ceiling.fbx", 1,
},
It is hard to position the house models just right but I am working on it.
Now I am try to get the shop framework and the skyframework to work together.
LordGarth
The house model I download for free off of turbosquid.com. I dont know why you would be getting an error all the files are there.
I set up the weather to change from day to cloudy rain to night then back to day.
This code is in the wallset for the outside town.
ceilings = {
"mod_assets/dx_sky_system/dx_remove_ceiling.fbx", 1,
},
It is hard to position the house models just right but I am working on it.
Now I am try to get the shop framework and the skyframework to work together.
LordGarth
Dungeon Master and DOOM will live forever.
Re: Kings Field The Darkening DEMO
There are no shops yet in my demo game because a duplicate rain particle hit a black phantasm and he got mad and ate the shop keeper.
Coding joke.
function openshop
false
else
false
no return
end.
hahahahahahahhahahahahah
LordGarth
P.S.
I hope the flooded dungeon and mahric's npc code works with skyscript framework.
Coding joke.
function openshop
false
else
false
no return
end.
hahahahahahahhahahahahah
LordGarth
P.S.
I hope the flooded dungeon and mahric's npc code works with skyscript framework.
Dungeon Master and DOOM will live forever.
Re: Kings Field The Darkening DEMO
I think I fixed the weather problem that crashes the game. I will upload new demo tomorrow with new areas to explore.
LG
LG
Dungeon Master and DOOM will live forever.