looking for a 3d moder

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
bongobeat
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Re: looking for a 3d moder

Post by bongobeat »

JohnWordsworth wrote:I'm not going to make any promises, but I too have been learning 3D modelling (but with MODO). I've dabbled before, but I intend to learn a lot more in the creation of my sci-fi mod. Here is a first-draft mesh for a rocket launcher that I've been working on. If/when I finish it and then texture it, you are more than welcome to use it in your mod as well (preferably with a slightly different skin, so that it looks different to how it will look in my mod).

Edit: Updated with a shoulder mounted version and barrel mounted firing controls. Much happier with this draft now! Now to UV unwrap - fun, fun, fun!
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Ryeath_Greystalk wrote:
msyblade wrote:Umm, we don't pay each other around here. We just do it to help, and I'm pretty sure everyone wants to keep it that way. This is a special community in those regards, but thanks!
I'm thinking msyblade is correct. This is a very friendly helpful community. I know I could not afford to pay a tenth of the value of the help I have been given. While there is nothing wrong with desiring recompense for one's labor, sometimes it is more satisfying to do it out of a sense of sharing with the community.

I have been tinkering with the laser gun just to see if I could do it. I didn't post here because I didn't want to commit to something I have no idea if I could accomplish. But so far,
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(although it looks more like a standard rifle than a laser gun)
That's some wonderful work! :shock:

Well I will be happy to use it, if you finish it! :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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germanny
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Re: looking for a 3d moder

Post by germanny »

Had some spare time, so i modeled that lasergun ;)
The model is not exact as the one from your photo, but very near.
Status: Model done, UV-mapping done, occlusion-map done.
Diffuse texture for colors and normal texture will be next.

Model with ambient occlusion texture:
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msyblade
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Re: looking for a 3d moder

Post by msyblade »

You're an inspiration to us all germanny. Just downright beautiful work. Always impressed by what you do. keep it up!
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
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Ryeath_Greystalk
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Re: looking for a 3d moder

Post by Ryeath_Greystalk »

Wow, that looks really nice germanny.

Any chance you could post a picture of your UV wrapping. I would like to see how you approached the unwrapping process.
bongobeat
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Re: looking for a 3d moder

Post by bongobeat »

wow, nice doing! :shock:

I didnt expect something so nice!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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germanny
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Re: looking for a 3d moder

Post by germanny »

Thx, msyblade and bongobeat!
i want to do more here, but my job eats me up ATM.. mostly too tired to do any :/
So please be patient..
Ryeath_Greystalk wrote: Any chance you could post a picture of your UV wrapping. I would like to see how you approached the unwrapping process.
Of course!
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I could spent more time on mapping, its not perfect but good enough.

Today i want to make the diffuse tex, hope to stay awake ;)

*edit*
The UV-elements are placed, scaled and rotated by hand after generation.
Model is built with mirror modifier, so only one side of the gun is worked out.
UV´s are mirrored, too.
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Ryeath_Greystalk
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Re: looking for a 3d moder

Post by Ryeath_Greystalk »

germanny wrote:Thx, msyblade and bongobeat!
i want to do more here, but my job eats me up ATM.. mostly too tired to do any :/
So please be patient..
Ryeath_Greystalk wrote: Any chance you could post a picture of your UV wrapping. I would like to see how you approached the unwrapping process.
Of course!
SpoilerShow
Image
I could spent more time on mapping, its not perfect but good enough.

Today i want to make the diffuse tex, hope to stay awake ;)

*edit*
The UV-elements are placed, scaled and rotated by hand after generation.
Model is built with mirror modifier, so only one side of the gun is worked out.
UV´s are mirrored, too.
Thanks for posting that germanny. I need to learn that mirror modifier. My uv wrapping has a lot more parts because I have two of most items except the barrels and such.
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germanny
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Re: looking for a 3d moder

Post by germanny »

No Prob!
If you work with mirror modifier, use the 'clipping' function.
Make shure the mirror axis is exact at the models origin point - and as best, both on coordinate 0 at mirror direction (x-y-z).
You can change the dir within the mirror modifiers panel.
The UV-coordinates are automatically mirrored.

A quick diffuse and specular texture applied:
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undeaddemon
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Re: looking for a 3d moder

Post by undeaddemon »

Dang.....
That is soo cool...
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maneus
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Re: looking for a 3d moder

Post by maneus »

You did a really great job on this lasergun, germanny. Thumbs up.
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