Hi,
is it possible to disable the warden charge?
disabling warden charge
disabling warden charge
Last edited by bongobeat on Mon Jul 29, 2013 1:09 pm, edited 1 time in total.
- undeaddemon
- Posts: 157
- Joined: Fri Mar 02, 2012 3:38 pm
Re: desabling warden charge
I think you can define a new warden - and in there are his attacks [here its looks like rush] - just remark out that attack with --
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animations = {
idle = "assets/animations/monsters/guardian/guardian_idle.fbx",
moveForward = "assets/animations/monsters/guardian/guardian_walk.fbx",
turnLeft = "assets/animations/monsters/guardian/guardian_turn_left.fbx",
turnRight = "assets/animations/monsters/guardian/guardian_turn_right.fbx",
attack = "assets/animations/monsters/guardian/guardian_attack.fbx",
attack2 = "assets/animations/monsters/guardian/guardian_attack_swing.fbx",
turnAttackLeft = "assets/animations/monsters/guardian/guardian_attack_swing_left.fbx",
turnAttackRight = "assets/animations/monsters/guardian/guardian_attack_swing_right.fbx",
getHitFrontLeft = "assets/animations/monsters/guardian/guardian_get_hit_front_left.fbx",
getHitFrontRight = "assets/animations/monsters/guardian/guardian_get_hit_front_right.fbx",
getHitBack = "assets/animations/monsters/guardian/guardian_get_hit_back.fbx",
getHitLeft = "assets/animations/monsters/guardian/guardian_get_hit_left.fbx",
getHitRight = "assets/animations/monsters/guardian/guardian_get_hit_right.fbx",
fall = "assets/animations/monsters/guardian/guardian_get_hit_front_left.fbx",
rushBegin = "assets/animations/monsters/guardian/guardian_rush_begin.fbx",
rushContinue1 = "assets/animations/monsters/guardian/guardian_rush_continue_right_step.fbx",
rushContinue2 = "assets/animations/monsters/guardian/guardian_rush_continue_left_step.fbx",
rushHit1 = "assets/animations/monsters/guardian/guardian_rush_hit_right_step.fbx",
rushHit2 = "assets/animations/monsters/guardian/guardian_rush_hit_left_step.fbx",
},
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SeyProdumen
- Posts: 18
- Joined: Fri Jul 26, 2013 7:00 pm
- Location: Norway
- Contact:
Re: desabling warden charge
You could also just clone the warden and add
I did a quick test and it seems to work fine.
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brain = "Melee",Re: desabling warden charge
thanks for your answers,
disabling the first attack doesn't work, but with replacing the brain with "Melee" it's disable the rush!
thanks for your help!
disabling the first attack doesn't work, but with replacing the brain with "Melee" it's disable the rush!
thanks for your help!
Re: desabling warden charge
Alternatively, You can change his vision to 1, and he wont see the party till hes too close to charge, or vision 0 and he wont see the party at all, thus never attack.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
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Re: desabling warden charge
with vision to 0 he can make a good npc then?
Re: desabling warden charge
bongobeat wrote:with vision to 0 he can make a good npc then?
Absolutely, and you can use pressure plates connected to blockers activating/deactivating to roughly give them rudimentary pathfinding. I believe mahric has made an npc pathfinding script somewhere around here also.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades