[MOD] Nightfall: First Contact (English language)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
eLPuSHeR
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Re: [MOD] Nightfall: First Contact (English language)

Post by eLPuSHeR »

Where is....
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The key to access level 14?
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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

eLPuSHeR wrote:Where is....
SpoilerShow
The key to access level 14?
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Hi,
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Tower 4 ;) Time = 12× Plesure
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
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kenfusion
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Re: [MOD] Nightfall: First Contact (English language)

Post by kenfusion »

Hi so far loving this mod but am stuck with the puzzle
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"to have fast you must be fast."
Have tried every combination of levers am I missing something? Help here would be greatly appreciated thank you :)
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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

kenfusion wrote:Hi so far loving this mod but am stuck with the puzzle
SpoilerShow
"to have fast you must be fast."
Have tried every combination of levers am I missing something? Help here would be greatly appreciated thank you :)
SpoilerShow
Get in quick succession both levers down. You fly a fireball behind his back.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
eLPuSHeR
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Re: [MOD] Nightfall: First Contact (English language)

Post by eLPuSHeR »

This mod is proving to be quite difficult.

I am stuck on level 17.
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Any hints for solving the "dark lord master thrower"). I need to put the four statues at the level below. As soon as I drop two of them the central pit and doors remain closed.

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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

eLPuSHeR wrote:This mod is proving to be quite difficult.

I am stuck on level 17.
SpoilerShow
Any hints for solving the "dark lord master thrower"). I need to put the four statues at the level below. As soon as I drop two of them the central pit and doors remain closed.

Image
Yes I know, mod is really heavy. Especially the end.
SpoilerShow
Level 18 is down 4 x altar, for each, you need to place a statue of the Dark Lord. It's a lot of pacing and crashing to pit. Try to find the procedure.
Plus there is also a secret hiding place.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
eLPuSHeR
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Re: [MOD] Nightfall: First Contact (English language)

Post by eLPuSHeR »

Well, I have experienced the "bad" ending. Now I am stuck here on level 19
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I don't know what to do next, after getting the three souls (red, green and blue). If I enter the teleporter, I end up again in level 6. Any hints would be really apprecitated.

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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

eLPuSHeR wrote:Well, I have experienced the "bad" ending. Now I am stuck here on level 19
SpoilerShow
I don't know what to do next, after getting the three souls (red, green and blue). If I enter the teleporter, I end up again in level 6. Any hints would be really apprecitated.

Image
It's a big spoiler. Now you have two choices.
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1. Use of the souls in the receptors and you can escape from the place where you fought the Dark Lord.
2. Or souls to save and move from the dungeon.
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
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blob
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Re: [MOD] Nightfall: First Contact (English language)

Post by blob »

FInished it finally! ( ending 1 & 2). Congratz for the amazing work! I especially loved the first dungeon and the 3rd dungeon!
Is there a way to know how many secrets I found ?

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The only puzzle where i had to read a spoiler was the "rock not rock" one. I was confused by that and thought rock meant the small rocks you can throw... Maybe it would be less confusing if the text was "stone is not stone". Also read for ending 3, didnt think i d have to walk all the way back with the souls to get another ending.
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DeDy
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Re: [MOD] Nightfall: First Contact (English language)

Post by DeDy »

blob wrote:FInished it finally! ( ending 1 & 2). Congratz for the amazing work! I especially loved the first dungeon and the 3rd dungeon!
Is there a way to know how many secrets I found ?

SpoilerShow
The only puzzle where i had to read a spoiler was the "rock not rock" one. I was confused by that and thought rock meant the small rocks you can throw... Maybe it would be less confusing if the text was "stone is not stone". Also read for ending 3, didnt think i d have to walk all the way back with the souls to get another ending.
I am very pleased that my mod. I decided to ignore the set to continue down the Silver Ice. Ideas on the evolution of the story are many. The Dark Lord is immortal.
Puzzle "When is rock, not rock" is the original text from the game "Dungeon Master" from 1987. I will not change it.
SpoilerShow
The player saw the end of the third, he must be, that the soul of the Divine warriors are too valuable to let them dungeon. The only change that in version 1.2 I plan to add the inscription on the wall of "EXIT".
Nightfall: First Contact – http://dedy.euweb.cz/nightfall.html
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