[Monster] Swarm of flies

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

[Monster] Swarm of flies

Post by AdrTru »

I tried to make new monster. This monster is maked from particle effect.
http://grimrock.nexusmods.com/mods/297/?
Image

This monster have big evasion becouse is very difficult to damage it.
But when player use torch, this torch will be changed for bigger
acuracy and deal fire damage (this torch will be changed only when
swarm monster is in fromt of party). When monster isnt in front of party or
changed torch is getting to mouse, torches is changed to normal items.

14.9.2013 - Update
Changes:
- Add monsters Green Flies and Bees.
- Excange brain from Melle to Slime + make animations
(this animations I maybe update when I will be successed to make new mesh)
- Make sounds edit for to be shorter
- Changes in script for less CPU time consumation when is lot of swarms in dung.



------------------------------------------------------------------------------------------------------------
Beginers experience with making first monster by Adrtru
------------------------------------------------------------------------------------------------------------
1/ Model file
a/ I made new model in blender, exported it as .obj, imported into GMT add some nodes and use as monster.
This monster is bad becouse it generate error about missing skelet.
b/ When I get completed models from standard asset pack this monster, this monster have not this error.

2/ Animation
a/ no problem to manage some animation in annimation editor, but custom "attack animation" dont make damage.
this means that it needed to use satdard animation for attack.
( when I copy animations from standard asset to my mod_asset and connected this in moonster script, this attack animation dont make damage too )
b/ -> want to use slime brain for swarm, but slime standard animations for attack to different directions isnt defined node for moving to party and back. Then I use meele brain and set for srakk_torr with use node on tof of tail for particle effect.


SOLVING - use defineAnimationEvent - I overlooked this feature.
-> now I may make animations and redefine brain to slime :)


3/ about Torches
a/ I want to only redirected dammage torches from phisical to fire when is dammaged swarm.
-> it is possible to memorize champion,weapon and "playing time" from party:onAttack, in monster:onDamage when memorized "playing time" == "playing time" and memorized weapon == torch it may be called damagetile under monster by fire dmg ( but not in this time, but delayed thru some timer ). And when is dmgtype == phisical then return false for this hook.
It is a pity that it is not possible to change parameters in hooks ( e.g. return true, damagetype, damage in onDamage hook)
b/ I use difficult way with changes toches item when monster is in front of party. But it is possible to deal damage by phisicaly attacktype. New torch have better chance to hit.
Last edited by AdrTru on Sat Sep 14, 2013 9:01 pm, edited 4 times in total.
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
User avatar
msyblade
Posts: 792
Joined: Fri Oct 12, 2012 4:40 am
Location: New Mexico, USA
Contact:

Re: [Monster] Swarm of flies

Post by msyblade »

I totally like this. Original concept overcoming the "animation" issues involved with creating a new protagonist. Is this ready for release? I may have a home for it already :twisted:
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
User avatar
AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: [Monster] Swarm of flies

Post by AdrTru »

I thing that it ready for use. :) link is above picture
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
Ryeath_Greystalk
Posts: 366
Joined: Tue Jan 15, 2013 3:26 am
Location: Oregon

Re: [Monster] Swarm of flies

Post by Ryeath_Greystalk »

Very nice. Reminds me of the swarms from Diablo 2.
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [Monster] Swarm of flies

Post by Drakkan »

could you advice how to install and run it ? I unzipped swarm folder in my mods_assets and copied

Code: Select all

import "mod_assets/swarm/scripts/init.lua"
to my init.lua.
But obvisoulsy I am missing soemthing, as editor crash when trying to run it with swarm object :/
EDIT: got it worked, overlooked the swar script :)
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [Monster] Swarm of flies

Post by Drakkan »

I am quite impressed, beautifull idea (especialy with the burning torch, really amazing). I will need small changes to be made, but definitely wonderfull new smart designed monster around, thanks a lot !
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
AdrTru
Posts: 223
Joined: Sat Jan 19, 2013 10:10 pm
Location: Trutnov, Czech Republic

Re: [Monster] Swarm of flies

Post by AdrTru »

Thank you, Im glad you like it.
Drakkan wrote:I will need small changes to be made,
: I will be glad when you share your changes.
My LOG2 projects: virtual money, Forge recipes, liquid potions and
MultiAlcoveManager, Toolbox, Graphic text,
User avatar
maneus
Posts: 246
Joined: Mon Jun 17, 2013 10:42 pm
Location: Switzerland

Re: [Monster] Swarm of flies

Post by maneus »

Fantastic idea. And the thing with the torch is great too.
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: [Monster] Swarm of flies

Post by Drakkan »

AdrTru wrote:Thank you, Im glad you like it.
Drakkan wrote:I will need small changes to be made,
: I will be glad when you share your changes.
I just will modify some stat changes, nothing major regarding to the scripts or model, as I want use swarm lately in the level. Probably you should release more "color" variants, like green ones, which will deal poison ? Not sure how difficult it would be :)
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
Asteroth
Posts: 471
Joined: Wed Oct 24, 2012 10:41 am
Location: Eastern U.S.

Re: [Monster] Swarm of flies

Post by Asteroth »

Wow someone actually made a new monster. It's been a while. I'm very impressed. Wish I could try it out.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
Post Reply