#script_entity_129:5: invalid map position
stack traceback:
[C]: in function 'error'
[string "ScriptInterface.lua"]: in function 'setPosition'
#script_entity_129:5: in function <#script_entity_129:1>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Don't ask me what went wrong this time; i just ran, fliped levers/pushed buttons on my way and tried to stay alive. My take from the error message: the bad guy tried to teleport onto a spot outside of the map.
hmm i've been thinking .. since this is the *I hate you you're gonna die floor* this could be the bad guys last resort

k seriously: this floor is insane. Without knowing the layout, it's workings and such a bad ass on your tail which even teleports when frozen ... if i can't find some kind of corridor circle to fight him with spells i prolly can't make it.