[MOD] Super Techno Grimrock Fireball Adventure!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Scaramuth
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Joined: Thu Aug 08, 2013 7:57 pm

[MOD] Super Techno Grimrock Fireball Adventure!

Post by Scaramuth »

Hi everyone!

I hope you will all check out my new mod, it is my first one ever and is very short.

Instead of a traditional dungeon crawler I used the fireballs and obstacles to create a frogger-esque game of trying to get to the other side of the map featuring:
Sweet Techno Beats
Multicolored lights and fireballs
Familiar enemies with some new tricks
Respawn on death
and more!

I have had it tested for bugs and polished it but please let me know if you find any I missed.

In addition I would like to let you guys know a couple things ahead of time so you don't get frustrated:
1) I have added a 1 second stun effect to skeleton frost arrows and an object I call the "Frost Crate" (it stuns you when it dies).
2) In Grimrock you can press movement keys faster than the party moves, and Grimrock will continue to execute your commands . It seems to take about one second for the party to move so if you panic and hit forward 3 times you will keep moving forwards for about 3 seconds and might get hit by a fireball. Wasn't sure how to change that so just be careful not to spam your buttons.
3) The end of the game is an "endless dance party" where you can run around and play in the techno and flashing lights without anything killing you. So when your done just close the game there are no credits.

If anyone can beat it with no deaths please post a screenshot in here, the end of the game will print the total to your screen! If I get solid interest in the mod I will make a longer version, so let me know if you guys come up with any ideas.

*edit I took your advice Komag but used a screen shake effect instead, the stun effect should be more apparent.
Last edited by Scaramuth on Thu Sep 05, 2013 8:36 am, edited 1 time in total.
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Komag
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Re: [MOD] Super Techno Grimrock Fireball Adventure!

Post by Komag »

That sounds pretty neat and very creative! About 1), you could maybe code in a gui graphic of some sort of blue ice crystals all over the screen or something, so we have an idea that we're frozen in place, that would be cool and also stave off the feeling of being stuck or a game bug.
Finished Dungeons - complete mods to play
Ryeath_Greystalk
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Location: Oregon

Re: [MOD] Super Techno Grimrock Fireball Adventure!

Post by Ryeath_Greystalk »

I assume this is the one you are having issues with in the other post. Once you get it figured out be sure to post links.
Scaramuth
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Joined: Thu Aug 08, 2013 7:57 pm

Re: [MOD] Super Techno Grimrock Fireball Adventure!

Post by Scaramuth »

OK IT IS BACK UP AND WORKING PROPERLY!

Let me know what you think, and you might want to turn up the in game music for maximum enjoyment.
Scaramuth
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Joined: Thu Aug 08, 2013 7:57 pm

Re: [MOD] Super Techno Grimrock Fireball Adventure!

Post by Scaramuth »

I've just published it to Nexusmods also at this link:

http://grimrock.nexusmods.com/mods/306//?
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mahric
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Re: [MOD] Super Techno Grimrock Fireball Adventure!

Post by mahric »

Something totally different than any other mod :)

Died 17 times before the endless dance party!
The 'charge' level was the hardest by far...
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
Scaramuth
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Re: [MOD] Super Techno Grimrock Fireball Adventure!

Post by Scaramuth »

Glad you enjoyed it!
eLPuSHeR
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Re: [MOD] Super Techno Grimrock Fireball Adventure!

Post by eLPuSHeR »

It sounds interesting. Downloading.

EDIT: For some reason it runs at 1fps for my PC. :(
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Scaramuth
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Joined: Thu Aug 08, 2013 7:57 pm

Re: [MOD] Super Techno Grimrock Fireball Adventure!

Post by Scaramuth »

It runs well on mine but my PC is fairly high end, the many flashing lights and colors may be hard on some hardware configurations.
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Dr.Disaster
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Re: [MOD] Super Techno Grimrock Fireball Adventure!

Post by Dr.Disaster »

cute little obstacle course :D

btw: how shall one prove he/she made it to the end without dying?
The number of deaths it not shown once you are there.
Last edited by Dr.Disaster on Wed Oct 09, 2013 7:48 pm, edited 1 time in total.
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