[Monster] Swarm of flies

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AdrTru
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Re: [Monster] Swarm of flies

Post by AdrTru »

Drakkan wrote: Probably you should release more "color" variants, like green ones, which will deal poison ?
Its very easy.
1/ color variants -
make new file simmilar mod_assets/swarm/textures/flies.dds with alpha layer.
and seting this texture for new particle system simmilar mod_assets/swarm/scripts/particles.lua
( NEW Idea - using paricle system for lighting to create lighting anomaly monster :) )
and in new monster set to new particle.
2/ deal poison -
script for monster - now is

Code: Select all

onDealDamage = function(self, champion, damage)
  if math.random() <= 0.35 then
    champion:setConditionCumulative("paralyzed", 5)
  end
end,


add lines

Code: Select all

 
if math.random() <= 0.2 then
  champion:setConditionCumulative("diseased", 30)
end
( script from green_slime)

I will make bees or some next insects if you want. :)
My LOG2 projects: virtual money, Forge recipes, liquid potions and
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AdrTru
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Re: [Monster] Swarm of flies

Post by AdrTru »

I uploaded new optional file with green_flies and bees swarms.
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AdrTru
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Re: [Monster] Swarm of flies

Post by AdrTru »

I wos update optional file with green flies and bees textures becouse they has too much visible wings.
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bongobeat
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Re: [Monster] Swarm of flies

Post by bongobeat »

I like it! thanks for this! hop, it is integrated somewhere in my dungeon :D

by the way, the torch didn't "fires" the flies, or I have done something wrong.
while i'm testing it in my mod, the rendering in the editor stop, I thought it was because I have created 2 monster groups based on yours but I have always some crash after removing the monster groups.
The crashes stopped when I have removed all things about the swarm_torch script.

But I have "re" try to create monster group, and I always got some editor crashes after a certain time with a group of 4 monster.
With a group of 2 monster i got a crash, but not all the time.

Another issue is: when you are using freezing bomb, the swarm_flies freeze into a shrak tor monster.

edit: one more issue:
afteer killing the monster, there is some sounds remaining for a few seconds
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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AdrTru
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Re: [Monster] Swarm of flies

Post by AdrTru »

Thank you for your bugreporting.

About fires: script checkes objects {"torch","torch_everburning"}( standard asset) and when is swarm in front of party is spawn objects {"swarm_torch","swarm_torch_everburning"}(in swarm asset)
- may be that you dont have swarm_torch... ,or some party hook for disable removing torches.

About monstergroup: I im testing it , but I have not any crashes.(may be touched by torch problem) ( I going to check script for more mosters in one position )

Shrak tor : I use complet animation and model object becouse I had some animations problems. Now I am little bit experienced :) then I try to made and inplant new mesh, animations and brain for swarm object.

sound: It is true. I going to remake death and attack sounds becouse this sounds are too long.

I will fix this problems ASAP.
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bongobeat
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Re: [Monster] Swarm of flies

Post by bongobeat »

hi,
hope you will make it soon! :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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AdrTru
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Re: [Monster] Swarm of flies

Post by AdrTru »

I try to make usable new mesh of swarm. But I have many problems - now it model worked but if is hit by fire damage, LOG is crashed :(
In this time I am instaling 3D max :)
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AdrTru
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Re: [Monster] Swarm of flies

Post by AdrTru »

I published new version in tested dungeon.
Mesh for swarm is Shrak Tor (freeze bomb to show him) I still no experience with 3DMax for remesh.

14.9.2013 - Update to v1.5
Changes:
- Add monsters Green Flies and Bees.
- Excange brain from Melle to Slime + make animations
(this animations I maybe update when I will be successed to make new mesh)
- Make sounds edit for to be shorter
- Changes in script for less CPU time consumation when is lot of swarms in dung.
My LOG2 projects: virtual money, Forge recipes, liquid potions and
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bongobeat
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Re: [Monster] Swarm of flies

Post by bongobeat »

thanks for that, have to test it! :D
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Eleven Warrior
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Re: [Monster] Swarm of flies

Post by Eleven Warrior »

WWWWOWW awesome Monster bro.. You have to love this one hey guys... I say OMG LOL... GJ keep it up..
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