I'm late to this party I'm afraid, where everyone is getting ready for Grimrock 2 I'm just about starting on Grimrock 1 custom map.
NB: If I'm posting in the wrong bit, please tell me and I'll post my little 'challenges' elsewhere:
FOREST AMBUSH QUERY
1/ have stumbled across the christmassy outside theme and Leki's bowman. What I wanted to create was a night-time forest level.
Premise: party must cross an area at night without being spotted by archers.
Archers are all killable though, so the bloody-minded can just beat them all, no-matter how many spawn. So wanted to bring some strategy to the area, forcing the party to adapt their behaviour to be more stealthy:
a-Party are travelling through area at night.
b-At key points, the light level of the party is checked.
c-if party is illuminated, arrows spawn behind the party and attack them.
d-Area is populated with spawning bowman who's numbers are restocked when such a trigger is encountered.
e-when party reach safe area, all triggers are destroyed and area is now 'clean'
So most of this I have bits for: the forest, bowman, light-level checks etc.
How do we spawn arrows?
How can we position these to always spawn behind the party?
again, apologies if posting in wrong bit.
cheers
DAVE
