Ghost monster
Ghost monster
Ho, Saint modders, ho Saint developpers, ho Saint scripters,
does anyone has created a ghost monster?
like the spectre in dungeon master, which can go trough walls
does anyone has created a ghost monster?
like the spectre in dungeon master, which can go trough walls
Re: Ghost monster
I believe Lordgarth made a few transparent versions of monsters when he did his 75 floor, Behemoth of a dungeon. don't think moving thru walls would be possible without using invisible teleporters, or even better, an invisible version of Diarmuid's "portal" mod in his EXSP spell framework.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
"You have been captured by a psychopathic diety who needs a new plaything to torture."
Hotel Hades
Re: Ghost monster
I have a ghost archer kicking around the Nexus with an accompanying cloud of darkness.
Making ghostly versions is pretty easy.
Clone the existing material definition and add the line: blendMode = "Additive",
Then save a new model that uses your new material in the GMT.
Making ghostly versions is pretty easy.
Clone the existing material definition and add the line: blendMode = "Additive",
Then save a new model that uses your new material in the GMT.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
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Re: Ghost monster
All I can think about when you say ghost monster are the ghosts from the old pacman cartoon. They always called them ghost monsters, which seemed kinda redundant.
I am the God of darkness and corruption.
viewtopic.php?f=14&t=4250
viewtopic.php?f=14&t=4250
Re: Ghost monster
There's also a ghost skeleton warrior on Nexus.
Re: Ghost monster
thanks for your answers,
so the best way is to set invisible teleporters at strategic place on a map?
can the collision on/off command be scripted for a monster?
Thanks, I will see your ghost archer and warrior!
so the best way is to set invisible teleporters at strategic place on a map?
can the collision on/off command be scripted for a monster?
Thanks, I will see your ghost archer and warrior!
- Eleven Warrior
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Re: Ghost monster
Hi Neikun.
When you say (cloud of darkness). I don't remember that being part of the ghost warrior or Archer, is it part of the Particle System on the Models??
Ps: they are great Monsters ahy...
When you say (cloud of darkness). I don't remember that being part of the ghost warrior or Archer, is it part of the Particle System on the Models??
Ps: they are great Monsters ahy...
Re: Ghost monster
As for passing through walls.. Pandafox's Profile had done this in a mod of his.
@ElevenWarrior
This is my ghost archer http://grimrock.nexusmods.com/mods/55//?
I don't understand your question, though.
@ElevenWarrior
This is my ghost archer http://grimrock.nexusmods.com/mods/55//?
I don't understand your question, though.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Ghost monster
I have try your mod, the ghost archer and the skeleton ghost by pandafox. But I have disabled the black clouds particles.
I didn't have try to make it more ghostly, I did'nt have much time right now.
It's quite difficult to apply something like ghost monsters, I suppose it has to be scripted (I let that to those who knows
).
I figured something with a lot of teleport on every case, each case activated by the player activates other teleports with monster nearby. It makes me crazy...I need some rest!
I didn't have try to make it more ghostly, I did'nt have much time right now.
It's quite difficult to apply something like ghost monsters, I suppose it has to be scripted (I let that to those who knows
I figured something with a lot of teleport on every case, each case activated by the player activates other teleports with monster nearby. It makes me crazy...I need some rest!
Re: Ghost monster
hi,
I made my skeleton ghost walk through the walls.
I explain how to do it here :
viewtopic.php?f=14&t=4886
I hope it can help you
I made my skeleton ghost walk through the walls.
I explain how to do it here :
viewtopic.php?f=14&t=4886
I hope it can help you