Ghost monster

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bongobeat
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Ghost monster

Post by bongobeat »

Ho, Saint modders, ho Saint developpers, ho Saint scripters,
does anyone has created a ghost monster?
like the spectre in dungeon master, which can go trough walls
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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msyblade
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Re: Ghost monster

Post by msyblade »

I believe Lordgarth made a few transparent versions of monsters when he did his 75 floor, Behemoth of a dungeon. don't think moving thru walls would be possible without using invisible teleporters, or even better, an invisible version of Diarmuid's "portal" mod in his EXSP spell framework.
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Neikun
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Re: Ghost monster

Post by Neikun »

I have a ghost archer kicking around the Nexus with an accompanying cloud of darkness.
Making ghostly versions is pretty easy.
Clone the existing material definition and add the line: blendMode = "Additive",
Then save a new model that uses your new material in the GMT.
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Asteroth
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Re: Ghost monster

Post by Asteroth »

All I can think about when you say ghost monster are the ghosts from the old pacman cartoon. They always called them ghost monsters, which seemed kinda redundant.
I am the God of darkness and corruption.
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Hustin
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Re: Ghost monster

Post by Hustin »

There's also a ghost skeleton warrior on Nexus.
bongobeat
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Re: Ghost monster

Post by bongobeat »

thanks for your answers,
so the best way is to set invisible teleporters at strategic place on a map?
can the collision on/off command be scripted for a monster?
Thanks, I will see your ghost archer and warrior!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Eleven Warrior
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Re: Ghost monster

Post by Eleven Warrior »

Hi Neikun.

When you say (cloud of darkness). I don't remember that being part of the ghost warrior or Archer, is it part of the Particle System on the Models??

Ps: they are great Monsters ahy...
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Neikun
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Re: Ghost monster

Post by Neikun »

As for passing through walls.. Pandafox's Profile had done this in a mod of his.

@ElevenWarrior
This is my ghost archer http://grimrock.nexusmods.com/mods/55//?
I don't understand your question, though.
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bongobeat
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Re: Ghost monster

Post by bongobeat »

I have try your mod, the ghost archer and the skeleton ghost by pandafox. But I have disabled the black clouds particles.
I didn't have try to make it more ghostly, I did'nt have much time right now.
It's quite difficult to apply something like ghost monsters, I suppose it has to be scripted (I let that to those who knows :D ).
I figured something with a lot of teleport on every case, each case activated by the player activates other teleports with monster nearby. It makes me crazy...I need some rest!
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Pandafox
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Re: Ghost monster

Post by Pandafox »

hi,

I made my skeleton ghost walk through the walls.
I explain how to do it here :
viewtopic.php?f=14&t=4886

I hope it can help you ;)
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